using System.Data; using System.Data.Linq; using System.Data.Linq.Mapping; namespace Roblox.Configuration { [Database(Name = "ConfigurationDatabase")] public class ConfigurationDataClassesDataContext : DataContext { private static MappingSource mappingSource = new AttributeMappingSource(); public ConfigurationDataClassesDataContext() : base(global::Roblox.Configuration.Properties.Settings.Default.ConfigurationDatabaseConnectionString, mappingSource) {} public ConfigurationDataClassesDataContext(string connection) : base(connection, mappingSource) {} public ConfigurationDataClassesDataContext(IDbConnection connection) : base(connection, mappingSource) {} public ConfigurationDataClassesDataContext(string connection, MappingSource mappingSource) : base(connection, mappingSource) {} public ConfigurationDataClassesDataContext(IDbConnection connection, MappingSource mappingSource) : base(connection, mappingSource) {} public Table PopulatedGroups => GetTable(); public Table Settings => GetTable(); public Table ConnectionStrings => GetTable(); public Table EndpointAddresses => GetTable(); } }