#pragma once #include "Voxel/Util.h" namespace RBX { namespace Voxel { namespace Water { extern const RelevantNeighbors kRelevantNeighbors[MAX_CELL_ORIENTATIONS]; namespace { const FaceDirection kOppositeFaceDirection[Invalid] = { MinusX, MinusZ, PlusX, PlusZ, MinusY, PlusY, }; const FaceDirection kPrimaryNeighborByOrientation[MAX_CELL_ORIENTATIONS] = { PlusZ, PlusX, MinusZ, MinusX }; const FaceDirection kSecondaryNeighborByOrientation[MAX_CELL_ORIENTATIONS] = { MinusX, PlusZ, PlusX, MinusZ }; const Vector3int16 kAboveNeighborCellOffset(0,1,0); const Vector3int16 kPrimaryNeighborCellOffset[MAX_CELL_ORIENTATIONS] = { Vector3int16(0,0,1), Vector3int16(1,0,0), Vector3int16(0,0,-1), Vector3int16(-1,0,0), }; const Vector3int16 kSecondaryNeighborCellOffset[MAX_CELL_ORIENTATIONS] = { Vector3int16(-1,0,0), Vector3int16(0,0,1), Vector3int16(1,0,0), Vector3int16(0,0,-1), }; bool isWaterOnWedge(const Cell& center, const LocalAreaInfo& info) { if (center.solid.getBlock() != CELL_BLOCK_Empty && center.solid.getBlock() != CELL_BLOCK_Solid) { if (info.aboveNeighbor.isExplicitWaterCell()) { return true; } CellOrientation cellOrientation = center.solid.getOrientation(); FaceDirection primaryDirection = kPrimaryNeighborByOrientation[cellOrientation]; const Cell& primaryNeighbor = info.primaryNeighbor; if (center.solid.getBlock() == CELL_BLOCK_VerticalWedge) { return primaryNeighbor.isExplicitWaterCell(); } else { bool isPrimaryNeighborWater = primaryNeighbor.isExplicitWaterCell(); bool isPrimarysSharedFaceNotSolidAndNotEmpty = !primaryNeighbor.isEmpty() && isWedgeSideNotFull(primaryNeighbor, kOppositeFaceDirection[primaryDirection]); FaceDirection secondaryDirection = kSecondaryNeighborByOrientation[cellOrientation]; const Cell& secondaryNeighbor = info.secondaryNeighbor; bool isSecondaryNeighborWater = secondaryNeighbor.isExplicitWaterCell(); bool isSecondarysSharedFaceNotSolidAndNotEmpty = !secondaryNeighbor.isEmpty() && isWedgeSideNotFull(secondaryNeighbor, kOppositeFaceDirection[secondaryDirection]); const Cell& diagonalNeighbor = info.diagonalNeighbor; bool isDiagonalWater = diagonalNeighbor.isExplicitWaterCell(); // add a special case for inv corner water wedges: // * can check the x, z, and +y offsets // * the block is an InverseCornerWedge // * x, z, and x+z offsets are all seperately not empty // * x + z + y offsets taken together contains explicit water bool inverseCornerWedgeVerticalDiagonalWaterCase = center.solid.getBlock() == CELL_BLOCK_InverseCornerWedge && !primaryNeighbor.isEmpty() && !secondaryNeighbor.isEmpty() && !diagonalNeighbor.isEmpty() && info.diagonalUpNeighbor.isExplicitWaterCell(); bool bothOrthoNeighborsAreExplicitWater = isPrimaryNeighborWater && isSecondaryNeighborWater; bool bothOrthoNeighborsSupportDiagonalWater = (isPrimaryNeighborWater || isPrimarysSharedFaceNotSolidAndNotEmpty) && (isSecondaryNeighborWater || isSecondarysSharedFaceNotSolidAndNotEmpty); return inverseCornerWedgeVerticalDiagonalWaterCase || (isDiagonalWater && bothOrthoNeighborsSupportDiagonalWater) || bothOrthoNeighborsAreExplicitWater; } } return false; } template bool isWaterOnWedge(const BoxType* reader, const Cell& cell, const Vector3int16& globalCoord) { LocalAreaInfo info; reader->fillLocalAreaInfo(globalCoord, kRelevantNeighbors[cell.solid.getOrientation()], &info); return isWaterOnWedge(cell, info); } } template bool cellHasWater(const BoxType* reader, const Cell& center, const Vector3int16& globalCoord) { return !center.isEmpty() && center.solid.getBlock() != CELL_BLOCK_Solid && (center.solid.getBlock() == CELL_BLOCK_Empty || isWaterOnWedge(reader, center, globalCoord)); } template Cell interpretAsWaterCell(const BoxType* reader, const Cell& cell, const Vector3int16& globalCoord) { if (cellHasWater(reader, cell, globalCoord)) { if (cell.solid.getBlock() == CELL_BLOCK_Empty) { return cell; } else { return Constants::kWaterOnWedgeCell; } } else { return Constants::kUniqueEmptyCellRepresentation; } } } // Water } }