/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "V8DataModel/ParallelRampInstance.h" #include "V8World/ParallelRampPoly.h" #include "V8World/Primitive.h" #ifdef _PRISM_PYRAMID_ namespace RBX { const char* const sParallelRamp = "ParallelRampPart"; using namespace Reflection; const char* category_ParallelRamp = "Part "; static const Vector3 InitialParallelRampPartSize = Vector3(4.0, 4.0, 2.0); ParallelRampInstance::ParallelRampInstance() : DescribedNonCreatable(InitialParallelRampPartSize) { setName("ParallelRamp"); Primitive* myPrim = this->getPartPrimitive(); myPrim->setGeometryType(Geometry::GEOMETRY_PARALLELRAMP); myPrim->setSurfaceType(NORM_X, UNIVERSAL); myPrim->setSurfaceType(NORM_X_NEG, UNIVERSAL); myPrim->setSurfaceType(NORM_Y, NO_SURFACE); myPrim->setSurfaceType(NORM_Y_NEG, NO_SURFACE); shouldRenderSetDirty(); } ParallelRampInstance::~ParallelRampInstance() { } }//namespace #endif // _PRISM_PYRAMID_