/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "V8DataModel/CornerWedgeInstance.h" #include "V8World/CornerWedgePoly.h" #include "V8World/Primitive.h" #ifdef _PRISM_PYRAMID_ namespace RBX { const char* const sCornerWedge = "CornerWedgePart"; using namespace Reflection; const char* category_CornerWedge = "Part "; static const Vector3 InitialCornerWedgePartSize = Vector3(2.0, 2.0, 2.0); CornerWedgeInstance::CornerWedgeInstance() : DescribedCreatable(InitialCornerWedgePartSize) { setName("CornerWedge"); Primitive* myPrim = this->getPartPrimitive(); myPrim->setGeometryType(Geometry::GEOMETRY_CORNERWEDGE); myPrim->setSurfaceType(NORM_X_NEG, NO_SURFACE); myPrim->setSurfaceType(NORM_Y_NEG, NO_SURFACE); myPrim->setSurfaceType(NORM_Y, NO_SURFACE); shouldRenderSetDirty(); } CornerWedgeInstance::~CornerWedgeInstance() { } }//namespace #endif // _PRISM_PYRAMID_