#include "stdafx.h" #include "V8DataModel/BlurEffect.h" namespace RBX { const char* const sBlurEffect = "BlurEffect"; REFLECTION_BEGIN(); static const Reflection::PropDescriptor prop_size("Size", category_Data, &BlurEffect::getSize, &BlurEffect::setSize); REFLECTION_END(); int Size = 8; bool isActive = false; // it has to be in lighting for now BlurEffect::BlurEffect() :DescribedCreatable("BlurEffect") { } void BlurEffect::setSize(int value) { RBXASSERT(isFinite(value)); Size = value; raisePropertyChanged(prop_size); } }