/* Copyright 2003-2009 ROBLOX Corporation, All Rights Reserved */ #pragma once #include "V8DataModel/Adornment.h" #include "GfxBase/IAdornable.h" namespace RBX { extern const char* const sSurfaceSelection; class SurfaceSelection : public DescribedCreatable { public: SurfaceSelection(); //////////////////////////////////////////////////////////////////////////////////// // // IAdornable /*override*/ void render3dAdorn(Adorn* adorn); NormalId getSurface() const { return surfaceId; } void setSurface(NormalId value); private: NormalId surfaceId; }; }