/* Copyright 2003-2007 ROBLOX Corporation, All Rights Reserved */ #pragma once #include "V8Tree/Instance.h" #include "Util/G3DCore.h" namespace RBX { extern const char *const sDataModelMesh; class DataModelMesh : public DescribedNonCreatable { public: // Do not change these integer values, they correlate to the enum on the RBXViewNew side enum LODType { LOW_LOD = 0, MEDIUM_LOD = 1, HIGH_LOD = 2 }; protected: Vector3 scale; Vector3 vertColor; Vector3 offset; LODType LODx; LODType LODy; public: DataModelMesh(); LODType getLevelOfDetailX() const {return LODx; } void setLevelOfDetailX(LODType val); LODType getLevelOfDetailY() const {return LODy; } void setLevelOfDetailY(LODType val); const G3D::Vector3& getScale() const {return scale;} void setScale(const G3D::Vector3& value); const G3D::Vector3 &getVertColor() const {return vertColor;} void setVertColor(const G3D::Vector3& value); float getAlpha() const; const G3D::Vector3& getOffset() const {return offset;} void setOffset(const G3D::Vector3& value); protected: bool askSetParent(const Instance* instance) const; }; }