#pragma once #include "v8datamodel/InputObject.h" #include "v8datamodel/Lighting.h" #include "PostEffect.h" namespace RBX { extern const char* const sBlurEffect; class BlurEffect : public DescribedCreatable { private: typedef DescribedCreatable Super; public: BlurEffect(); void setSize(int value); int getSize() const { return std::min(56, std::max(0, Size)); } bool isActive; protected: int Size; }; }