/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */ #include "stdafx.h" #include "Humanoid/StrafingNoPhysics.h" #include "Humanoid/Humanoid.h" namespace RBX { namespace HUMAN { const char* const sStrafingNoPhysics = "StrafingNoPhysics"; StrafingNoPhysics::StrafingNoPhysics(Humanoid* humanoid, StateType priorState) :Named(humanoid, priorState) { } } // namespace HUMAN } // namespace RBX