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https://github.com/copyrighttxt/watrbx-game-engine.git
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fahhh
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#pragma once
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#include "V8World/Joint.h"
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namespace RBX {
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class D6Link;
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class Motor6DJoint : public Joint
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{
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private:
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D6Link* link;
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///////////////////////////////////////////////////
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// Joint
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/*override*/ JointType getJointType() const {return Joint::MOTOR_6D_JOINT;}
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/*override*/ bool isBroken() const {return false;}
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/*override*/ bool isAligned();
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Vector3 poseOffsetDelta;
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Vector3 poseAxisAngleDelta;
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float poseMaskWeight;
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int poseFreshness;
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Vector3 currentOffset;
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Vector3 currentAxisAngle;
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int getParentId() const;
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void setJointOffsetCFrame(const Vector3 offset, const Vector3 axisAngle);
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public:
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float maxZAngleVelocity; // for support of legacy animate scripts
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float desiredZAngle; //
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float getCurrentZAngle() const;//
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void setCurrentZAngle(float value);
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Vector3 getCurrentOffset() const {return currentOffset;}
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Vector3 getCurrentAngle() const {return currentAxisAngle;}
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bool setCurrentOffsetAngle(const Vector3 offset, const Vector3 axisAngle);
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void applyPose(const Vector3& poseOffset, const Vector3& poseAxisAngle, float poseWeight, float maskWeight);
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CoordinateFrame getMeInOther(Primitive* me);
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/*override*/ bool canStepUi() const {return true;}
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/*override*/ bool stepUi(double distributedGameTime);
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Motor6DJoint();
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~Motor6DJoint();
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size_t hashCode() const;
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/*override*/ Link* resetLink();
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static bool isMotor6DJoint(const Edge* e) {
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return ( isJoint(e)
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&& rbx_static_cast<const Joint*>(e)->getJointType() == Joint::MOTOR_6D_JOINT);
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}
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};
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} // namespace
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