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https://github.com/copyrighttxt/watrbx-game-engine.git
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fahhh
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "Util/G3DCore.h"
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namespace RBX {
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class Constants {
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private:
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static const int JOINT_FORCE_DATA = 7;
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static const float MAX_LEGO_JOINT_FORCES_THEORY[JOINT_FORCE_DATA];
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static const float MAX_LEGO_JOINT_FORCES_MEASURED[JOINT_FORCE_DATA];
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static float LEGO_GRID_MASS(); // kg
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static float LEGO_JOINT_K(); // kg/s^2
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static float LEGO_DEFAULT_ELASTIC_K();
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static float unitJointK();
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static float getJointKMultiplier(const Vector3& clippedSortedSize, bool ball);
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Constants();
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public:
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///////////////////////////////////////////////////////////////////
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//
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// Timestep related stuff
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//
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static int uiStepsPerSec() {return longUiStepsPerSec() * 2;}
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static int worldStepsPerUiStep();
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static int longUiStepsPerSec() {return 30;}
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static int worldStepsPerLongUiStep();
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static int kernelStepsPerWorldStep();
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static int freeFallStepsPerWorldStep();
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static int worldStepsPerSec();
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static int kernelStepsPerSec();
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static int kernelStepsPerUiStep();
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static int freeFallStepsPerSec();
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static int impulseSolverMaxIterations();
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static float impulseSolverAccuracy();
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static int impulseSolverAccuracyScalar();
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static float impulseSolverSymStateTorqueBound();
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static float impulseSolverSymStateForceBound();
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static float uiDt();
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static float longUiStepDt();
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static float worldDt();
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static float kernelDt();
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static float freeFallDt();
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static const Vector3& denormalSmall();
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//////////////////////////////////////////////////////////////////
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//
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// Dimenensions and K related stuff
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//
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static inline float getKmsGravity() {return -9.81f;}
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static float getKmsMaxJointForce(float grid1, float grid2);
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static float getElasticMultiplier(float elasticity);
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static float getJointK(const Vector3& size, bool ball); // kg/s^2
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};
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} // namespace
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