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fahhh
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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namespace RBX {
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// TODO - Joint.cpp uses this ordering - fix up as a class
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typedef enum { NO_SURFACE = 0,
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GLUE,
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WELD,
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STUDS,
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INLET,
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UNIVERSAL,
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ROTATE, // special ordering here
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ROTATE_V,
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ROTATE_P,
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NO_JOIN, // new surface type for specifically preventing joining (via ManualWeldHelper)
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NO_SURFACE_NO_OUTLINES, // identical to NO_SURFACE, but removes outlines
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NUM_SURF_TYPES} SurfaceType;
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inline bool IsNoSurface(SurfaceType surface)
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{
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return surface == NO_SURFACE || surface == NO_SURFACE_NO_OUTLINES;
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}
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inline bool IsRotate(SurfaceType surface)
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{
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return surface >= ROTATE && surface <= ROTATE_P;
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}
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namespace Legacy {
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// TODO: improve precedence logic
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// LEGACY from when this was separate stuff
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typedef enum { NO_CONSTRAINT = 0,
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ROTATE_LEGACY,
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ROTATE_P_LEGACY,
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ROTATE_V_LEGACY,
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NUM_CONSTRAINT_TYPES} SurfaceConstraint;
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}
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} // namespace
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