mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 13:17:49 +00:00
fahhh
This commit is contained in:
@@ -0,0 +1,70 @@
|
||||
#pragma once
|
||||
|
||||
#include "Util/G3DCore.h"
|
||||
|
||||
/*
|
||||
see http://web.media.mit.edu/~wad/color/palette.html
|
||||
|
||||
This is an optimal 16 color palette
|
||||
|
||||
Black RGB: 0, 0, 0
|
||||
Dk. Gray RGB: 87, 87, 87
|
||||
Red RGB: 173, 35, 35
|
||||
Blue RGB: 42, 75, 215
|
||||
Green RGB: 29, 105, 20
|
||||
Brown RGB: 129, 74, 25
|
||||
Purple RGB: 129, 38, 192
|
||||
Lt. Gray RGB: 160, 160, 160
|
||||
Lt. Green RGB: 129, 197, 122
|
||||
Lt. Blue RGB: 157, 175, 255
|
||||
Cyan RGB: 41, 208, 208
|
||||
Orange RGB: 255, 146, 51
|
||||
Yellow RGB: 255, 238, 51
|
||||
Tan RGB: 233, 222, 187
|
||||
Pink RGB: 255, 205, 243
|
||||
White RGB: 255, 255, 255
|
||||
|
||||
*/
|
||||
|
||||
|
||||
namespace RBX {
|
||||
|
||||
class Color {
|
||||
private:
|
||||
G3D::Color3 rgb;
|
||||
Color() {}
|
||||
Color(unsigned char r, unsigned char g, unsigned char b) : rgb(static_cast<float>(r)/255.0f, static_cast<float>(g)/255.0f, static_cast<float>(b)/255.0f) {}
|
||||
const G3D::Color3& color3() {return rgb;}
|
||||
public:
|
||||
static const G3D::Color3& getColorByIndex(int i);
|
||||
|
||||
inline static const G3D::Color3& black() {return getColorByIndex(0);}
|
||||
inline static const G3D::Color3& darkGray() {return getColorByIndex(1);}
|
||||
inline static const G3D::Color3& red() {return getColorByIndex(2);}
|
||||
inline static const G3D::Color3& blue() {return getColorByIndex(3);}
|
||||
inline static const G3D::Color3& green() {return getColorByIndex(4);}
|
||||
inline static const G3D::Color3& brown() {return getColorByIndex(5);}
|
||||
inline static const G3D::Color3& purple() {return getColorByIndex(6);}
|
||||
inline static const G3D::Color3& lightGray() {return getColorByIndex(7);}
|
||||
inline static const G3D::Color3& lightGreen() {return getColorByIndex(8);}
|
||||
inline static const G3D::Color3& lightBlue() {return getColorByIndex(9);}
|
||||
inline static const G3D::Color3& cyan() {return getColorByIndex(10);}
|
||||
inline static const G3D::Color3& orange() {return getColorByIndex(11);}
|
||||
inline static const G3D::Color3& yellow() {return getColorByIndex(12);}
|
||||
inline static const G3D::Color3& tan() {return getColorByIndex(13);}
|
||||
inline static const G3D::Color3& pink() {return getColorByIndex(14);}
|
||||
inline static const G3D::Color3& white() {return getColorByIndex(15);}
|
||||
|
||||
static const G3D::Color3& colorFromIndex8(int index);
|
||||
|
||||
static const G3D::Color3 colorFromInt(unsigned int i);
|
||||
|
||||
static const G3D::Color3 colorFromString(const std::string& s);
|
||||
|
||||
static const G3D::Color3 colorFromPointer(void* pointer);
|
||||
|
||||
static const G3D::Color3 colorFromTemperature(float temperature); // 0.0 = cold, 1.0 = hot
|
||||
|
||||
static const G3D::Color3 colorFromError(double value); // 0.0 == not important, 10.0 == very important;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user