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https://github.com/copyrighttxt/watrbx-game-engine.git
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fahhh
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#pragma once
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#include "boost/function.hpp"
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#include "reflection/Type.h"
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struct lua_State;
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namespace RBX
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{
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class BaseScript;
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namespace Scripts
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{
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typedef boost::function<void(shared_ptr<const Reflection::Tuple> results)> SuccessHandler;
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typedef boost::function<void(const char* message, const char* callStack, shared_ptr<BaseScript> source, int line)> ErrorHandler;
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struct Continuations
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{
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SuccessHandler successHandler;
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ErrorHandler errorHandler;
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bool empty() const
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{
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return successHandler.empty() && errorHandler.empty();
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}
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};
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}
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namespace Lua
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{
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class Continuations
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{
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public:
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Continuations(const Scripts::Continuations& eh);
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Continuations() {}
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boost::function<void(lua_State*)> success; // called when the thread exits via ScriptContext::resume
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boost::function<void(lua_State*)> error; // called when the thread errors via ScriptContext::resume
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private:
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static void onSuccessHandler(lua_State* thread, Scripts::SuccessHandler handler);
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static void onErrorHandler(lua_State* thread, Scripts::ErrorHandler handler);
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};
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}
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}
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