mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-04 20:57:49 +00:00
fahhh
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Humanoid/Balancing.h"
|
||||
|
||||
|
||||
namespace RBX {
|
||||
class Body;
|
||||
|
||||
namespace HUMAN {
|
||||
|
||||
class RunningBase : public Balancing
|
||||
{
|
||||
private:
|
||||
typedef Balancing Super;
|
||||
protected:
|
||||
Velocity floorVelocity;
|
||||
|
||||
// The following velocities are w.r.t the ground that the figure is walking on. The ground may be moving
|
||||
Velocity desiredVelocity; // desired velocity in world coordinates relative to the floor's velocity
|
||||
float desiredAltitude; // ignored if 0.0
|
||||
|
||||
void rotateWithGround(Body* body);
|
||||
void hoverOnFloor(Body* body);
|
||||
void move(Body* body);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Humanoid::State
|
||||
/*override*/ void onComputeForceImpl();
|
||||
/*override*/ void onSimulatorStepImpl(float stepDt);
|
||||
|
||||
/*override*/ float getYAxisRotationalVelocity() const {return desiredVelocity.rotational.y;}
|
||||
|
||||
/*override*/ bool armsShouldCollide() const {return false;}
|
||||
/*override*/ bool legsShouldCollide() const {return false;}
|
||||
|
||||
public:
|
||||
RunningBase(Humanoid* humanoid, StateType priorState);
|
||||
RunningBase(Humanoid* humanoid, StateType priorState, const float kP, const float kD);
|
||||
|
||||
/*override*/ void onCFrameChangedFromReflection();
|
||||
|
||||
static const float kTurnP() {return 7500.0f;}
|
||||
static const float kTurnPForRotatePGS() {return 450.0f;}
|
||||
static const float kTurnPForFreeFallPGS() {return 375.0f;}
|
||||
};
|
||||
|
||||
} // namespace HUMAN
|
||||
} // namespace RBX
|
||||
Reference in New Issue
Block a user