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https://github.com/copyrighttxt/watrbx-game-engine.git
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fahhh
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "Humanoid/RunningBase.h"
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namespace RBX {
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class Body;
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namespace HUMAN {
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extern const char* const sRunning;
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extern const char* const sRunningSlave;
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extern const char* const sLanded;
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extern const char* const sClimbing;
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class Running : public Named<RunningBase, sRunning>
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{
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private:
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typedef Named<RunningBase, sRunning> Super;
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/*override*/ StateType getStateType() const {return RUNNING;}
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/*override*/ void fireEvents();
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protected:
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/*override*/ void onComputeForceImpl();
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public:
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Running(Humanoid* humanoid, StateType priorState);
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};
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// Slave side only - stays running until some other change to respond to touch events correctly
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class RunningSlave : public Named<Running, sRunningSlave>
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{
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public:
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RunningSlave(Humanoid* humanoid, StateType priorState);
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};
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class Landed : public Named<RunningBase, sLanded>
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{
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private:
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/*override*/ StateType getStateType() const {return LANDED;}
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public:
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Landed(Humanoid* humanoid, StateType priorState);
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};
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class Climbing : public Named<RunningBase, sClimbing>
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{
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private:
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typedef Named<RunningBase, sClimbing> Super;
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/*override*/ StateType getStateType() const {return CLIMBING;}
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/*override*/ void fireEvents();
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/*override*/ int ladderCheckRate() { return 0; }
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/*override*/ bool enableAutoJump() const { return false; }
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public:
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Climbing(Humanoid* humanoid, StateType priorState) : Named<RunningBase, sClimbing>(humanoid, priorState)
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{}
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};
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} // namespace HUMAN
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} // namespace RBX
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