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https://github.com/copyrighttxt/watrbx-game-engine.git
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fahhh
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/* Copyright 2003-2005 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include "Humanoid/Balancing.h"
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#include "Util/Name.h"
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namespace RBX {
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namespace HUMAN {
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// Flying occurs when there's no ground below you. You have the ability
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// to turn around the y-axis, but not much else.
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extern const char* const sFlying;
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class Flying : public Named<Balancing, sFlying>
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{
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private:
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/*override*/ StateType getStateType() const {return FLYING;}
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protected:
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// Humanoid::State
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/*override*/ void onSimulatorStepImpl(float stepDt);
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/*override*/ void onComputeForceImpl();
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/*override*/ bool enableAutoJump() const { return false; }
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public:
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Flying(Humanoid* humanoid, StateType priorState);
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};
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} // namespace HUMAN
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} // namespace
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