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//
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// PlaceLauncher.h
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// RobloxMobile
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//
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// Created by David York on 9/25/12.
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// Copyright (c) 2012 ROBLOX. All rights reserved.
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//
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#pragma once
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#import <Foundation/Foundation.h>
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#import <UIKit/UIViewController.h>
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#include <boost/filesystem.hpp>
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#include <boost/iostreams/copy.hpp>
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#include "v8datamodel/Game.h"
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#include "rbx/signal.h"
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#include "v8tree/Instance.h"
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enum JoinGameRequest {
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JOIN_GAME_REQUEST_PLACEID,
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JOIN_GAME_REQUEST_USERID,
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JOIN_GAME_REQUEST_PRIVATE_SERVER,
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JOIN_GAME_REQUEST_GAME_INSTANCE
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};
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class Teleporter;
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class RobloxView;
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@class GameViewController;
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@interface RBXGameLaunchParams : NSObject
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@property int targetId;
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@property JoinGameRequest joinRequestType;
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@property (retain, nonatomic) NSString* joinRequestString;
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@property (retain, nonatomic) NSString* accessCode;
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@property (retain, nonatomic) NSString* gameInstanceId;
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+(RBXGameLaunchParams*) InitParamsForFollowUser:(int)userID;
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+(RBXGameLaunchParams*) InitParamsForJoinPlace:(int)placeID;
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+(RBXGameLaunchParams*) InitParamsForJoinPrivateServer:(int)placeID withAccessCode:(NSString*)vpsAccessCode;
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+(RBXGameLaunchParams*) InitParamsForJoinGameInstance:(int)placeID withInstanceID:(NSString*)instanceID;
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-(std::string) getStringJoinURL;
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@end
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@interface PlaceLauncher : NSObject
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{
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RobloxView* rbxView;
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BOOL isCurrentlyPlayingGame;
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BOOL isLeavingGame;
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int lastPlaceId;
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boost::scoped_ptr<Teleporter> teleporter;
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BOOL hasReceivedMemoryWarning;
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// player join tracking
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rbx::signals::connection childConnection;
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rbx::signals::connection playerConnection;
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shared_ptr<RBX::Game> currentGame;
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}
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+ (id)sharedInstance;
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// game creation/destruction functions
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-(BOOL) startGameLocal:(int)portId ipAddress:(NSString*) ipAddress controller:(UIViewController*)lastNonGameController presentGameAutomatically:(BOOL) presentGameAutomatically userId:(int) userId;
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-(BOOL) startGame:(RBXGameLaunchParams*)params controller:(UIViewController*)lastNonGameController presentGameAutomatically:(BOOL)presentGameAutomatically;
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-(BOOL) startGameWithJoinScript:(NSString*)joinScript controller:(UIViewController*)lastNonGameController presentGameAutomatically:(BOOL) presentGameAutomatically;
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-(void) injectJoinScript:(NSString*)joinUrlScript;
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-(BOOL) appActive;
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-(void) leaveGame;
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-(void) leaveGame:(BOOL) userRequestedLeave;
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-(void) leaveGameShutdown:(BOOL) userRequestedLeave;
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-(void) createGame:(shared_ptr<RBX::Game>)game presentGameAutomatically:(BOOL) presentGameAutomatically;
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-(void) finishGameSetup:(boost::shared_ptr<RBX::Game>)game gameViewController:(GameViewController*) gameController;
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-(void) deleteRobloxView:(BOOL) resetCurrentGame;
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-(void) presentGameViewController;
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-(void)teleport:(NSString*)ticket withAuthentication:(NSString*)url withScript:(NSString*)script;
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// iOS events
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-(void) applicationDidReceiveMemoryWarning;
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-(void) clearCachedContent;
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-(void) disableViewBecauseGoingToBackground;
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-(void) enableViewBecauseGoingToForeground;
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// game setup functions
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-(void) placeDidFinishLoading;
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-(void) setLastNonGameController:(UIViewController*)lastNonGameController needsOnline:(BOOL) needsOnline;
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-(void) handleStartGameFailure;
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// game state functions
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-(BOOL) getIsCurrentlyPlayingGame;
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// utility functions
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-(void) checkPlacePartCount;
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-(void) setLastPlaceId:(int) lastId;
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// player join tracking
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-(void) childAdded:(shared_ptr<RBX::Instance>)child;
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-(void) playerLoaded:(shared_ptr<RBX::Instance>)child;
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-(void) closeChildConnections;
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// current game
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-(shared_ptr<RBX::Game>) getCurrentGame;
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@end
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