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//
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// RobloxImageView.h
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// RobloxMobile
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//
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// Created by Ariel Lichtin on 5/27/14.
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// Copyright (c) 2014 ROBLOX. All rights reserved.
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//
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#import "RobloxData.h"
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#import <UIKit/UIKit.h>
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// Animate in options
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typedef NS_ENUM(NSUInteger, RBXImageViewAnimateInOptions)
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{
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RBXImageViewAnimateInNever = 0,
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RBXImageViewAnimateInIfNotCached = 1,
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RBXImageViewAnimateInAlways = 3
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};
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// Completion block type
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typedef void (^completion_block_t)();
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@interface RobloxImageView : UIImageView
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// If true, animate a fade in once the image is loaded.
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@property (nonatomic) RBXImageViewAnimateInOptions animateInOptions;
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/**
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Load the image for the game.
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If the image is already cached, the completion block will execute immediately (cached=YES)
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Otherwise, it will start a asynchronus request and execute "block(cached=NO)" when the image is final.
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*/
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-(void)loadThumbnailForGame:(RBXGameData*)game withSize:(CGSize)size completion:(completion_block_t)block;
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/**
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Load the avatar for users/clans.
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*/
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-(void)loadAvatarForUserID:(NSInteger)userID withSize:(CGSize)size completion:(completion_block_t)block;
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/**
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Load the avatar for users/clans, using the prefetched url if is final
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*/
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-(void)loadAvatarForUserID:(NSInteger)userID prefetchedURL:(NSString*)url urlIsFinal:(BOOL)urlIsFinal withSize:(CGSize)size completion:(completion_block_t)block;
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/**
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Load a badge.
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*/
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-(void)loadBadgeWithURL:(NSString*)badgeUrl withSize:(CGSize)size completion:(completion_block_t)block;
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/**
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Load any ROBLOX asset.
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*/
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-(void)loadWithAssetID:(NSString*)assetID withSize:(CGSize)size completion:(completion_block_t)block;
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/**
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Load any ROBLOX asset when we already have a prefetched URL for it.
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*/
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-(void)loadWithAssetID:(NSString*)assetID
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withPrefetchedURL:(NSString*)assetURL
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withFinalURL:(BOOL)assetIsFinal
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withSize:(CGSize)size
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completion:(completion_block_t)block;
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@end
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