This commit is contained in:
watrabi
2025-09-18 17:55:52 -04:00
commit 977f1ff4b8
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--[[
Filename: NotificationScript2.lua
Version 1.1
Written by: jmargh
Description: Handles notification gui for the following in game ROBLOX events
Badge Awarded
Player Points Awarded
Friend Request Recieved/New Friend
Graphics Quality Changed
Teleports
CreatePlaceInPlayerInventoryAsync
--]]
--[[ Services ]]--
local BadgeService = game:GetService('BadgeService')
local GuiService = game:GetService('GuiService')
local Players = game:GetService('Players')
local PointsService = game:GetService('PointsService')
local MarketplaceService = game:GetService('MarketplaceService')
local TeleportService = game:GetService('TeleportService')
local HttpService = game:GetService("HttpService")
local ContextActionService = game:GetService("ContextActionService")
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local Settings = UserSettings()
local GameSettings = Settings.GameSettings
--[[ Fast Flags ]]--
local getNotificationDisableSuccess, notificationsDisableActiveValue = pcall(function() return settings():GetFFlag("SetCoreDisableNotifications") end)
local allowDisableNotifications = getNotificationDisableSuccess and notificationsDisableActiveValue
local getSendNotificationSuccess, sendNotificationActiveValue = pcall(function() return settings():GetFFlag("SetCoreSendNotifications") end)
local allowSendNotifications = getSendNotificationSuccess and sendNotificationActiveValue
--[[ Script Variables ]]--
local LocalPlayer = nil
while not Players.LocalPlayer do
wait()
end
LocalPlayer = Players.LocalPlayer
local RbxGui = script.Parent
local NotificationQueue = {}
local OverflowQueue = {}
local FriendRequestBlacklist = {}
local CurrentGraphicsQualityLevel = GameSettings.SavedQualityLevel.Value
local BindableEvent_SendNotification = Instance.new('BindableFunction')
BindableEvent_SendNotification.Name = "SendNotification"
BindableEvent_SendNotification.Parent = RbxGui
local isPaused = false
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
local pointsNotificationsActive = true
local badgesNotificationsActive = true
--[[ Constants ]]--
local BG_TRANSPARENCY = 0.7
local MAX_NOTIFICATIONS = 3
local NOTIFICATION_Y_OFFSET = 64
local IMAGE_SIZE = 48
local EASE_DIR = Enum.EasingDirection.InOut
local EASE_STYLE = Enum.EasingStyle.Sine
local TWEEN_TIME = 0.35
local DEFAULT_NOTIFICATION_DURATION = 5
--[[ Images ]]--
local PLAYER_POINTS_IMG = 'http://www.watrbx.wtf/asset?id=206410433'
local BADGE_IMG = 'http://www.watrbx.wtf/asset?id=206410289'
local FRIEND_IMAGE = 'http://www.watrbx.wtf/Thumbs/Avatar.ashx?userId='
--[[ Gui Creation ]]--
local function createFrame(name, size, position, bgt)
local frame = Instance.new('Frame')
frame.Name = name
frame.Size = size
frame.Position = position
frame.BackgroundTransparency = bgt
return frame
end
local function createTextButton(name, text, position)
local button = Instance.new('TextButton')
button.Name = name
button.Size = UDim2.new(0.5, -2, 0.5, 0)
button.Position = position
button.BackgroundTransparency = BG_TRANSPARENCY
button.BackgroundColor3 = Color3.new(0, 0, 0)
button.Font = Enum.Font.SourceSansBold
button.FontSize = Enum.FontSize.Size18
button.TextColor3 = Color3.new(1, 1, 1)
button.Text = text
return button
end
local NotificationFrame = createFrame("NotificationFrame", UDim2.new(0, 200, 0.42, 0), UDim2.new(1, -204, 0.50, 0), 1)
NotificationFrame.Parent = RbxGui
local DefaultNotifcation = createFrame("Notifcation", UDim2.new(1, 0, 0, NOTIFICATION_Y_OFFSET), UDim2.new(0, 0, 0, 0), BG_TRANSPARENCY)
DefaultNotifcation.BackgroundColor3 = Color3.new(0, 0, 0)
DefaultNotifcation.BorderSizePixel = 0
local NotificationTitle = Instance.new('TextLabel')
NotificationTitle.Name = "NotificationTitle"
NotificationTitle.Size = UDim2.new(0, 0, 0, 0)
NotificationTitle.Position = UDim2.new(0.5, 0, 0.5, -12)
NotificationTitle.BackgroundTransparency = 1
NotificationTitle.Font = Enum.Font.SourceSansBold
NotificationTitle.FontSize = Enum.FontSize.Size18
NotificationTitle.TextColor3 = Color3.new(0.97, 0.97, 0.97)
local NotificationText = Instance.new('TextLabel')
NotificationText.Name = "NotificationText"
NotificationText.Size = UDim2.new(1, -20, 0, 28)
NotificationText.Position = UDim2.new(0, 10, 0.5, 1)
NotificationText.BackgroundTransparency = 1
NotificationText.Font = Enum.Font.SourceSans
NotificationText.FontSize = Enum.FontSize.Size14
NotificationText.TextColor3 = Color3.new(0.92, 0.92, 0.92)
NotificationText.TextWrap = true
NotificationText.TextYAlignment = Enum.TextYAlignment.Top
local NotificationImage = Instance.new('ImageLabel')
NotificationImage.Name = "NotificationImage"
NotificationImage.Size = UDim2.new(0, IMAGE_SIZE, 0, IMAGE_SIZE)
NotificationImage.Position = UDim2.new(0, 8, 0.5, -24)
NotificationImage.BackgroundTransparency = 1
NotificationImage.Image = ""
-- Would really like to get rid of this but some events still require this
local PopupFrame = createFrame("PopupFrame", UDim2.new(0, 360, 0, 160), UDim2.new(0.5, -180, 0.5, -50), 0)
PopupFrame.Style = Enum.FrameStyle.DropShadow
PopupFrame.ZIndex = 4
PopupFrame.Visible = false
PopupFrame.Parent = RbxGui
local PopupAcceptButton = Instance.new('TextButton')
PopupAcceptButton.Name = "PopupAcceptButton"
PopupAcceptButton.Size = UDim2.new(0, 100, 0, 50)
PopupAcceptButton.Position = UDim2.new(0.5, -102, 1, -58)
PopupAcceptButton.Style = Enum.ButtonStyle.RobloxRoundButton
PopupAcceptButton.Font = Enum.Font.SourceSansBold
PopupAcceptButton.FontSize = Enum.FontSize.Size24
PopupAcceptButton.TextColor3 = Color3.new(1, 1, 1)
PopupAcceptButton.Text = "Accept"
PopupAcceptButton.ZIndex = 5
PopupAcceptButton.Parent = PopupFrame
local PopupDeclineButton = PopupAcceptButton:Clone()
PopupDeclineButton.Name = "PopupDeclineButton"
PopupDeclineButton.Position = UDim2.new(0.5, 2, 1, -58)
PopupDeclineButton.Text = "Decline"
PopupDeclineButton.Parent = PopupFrame
local PopupOKButton = PopupAcceptButton:Clone()
PopupOKButton.Name = "PopupOKButton"
PopupOKButton.Position = UDim2.new(0.5, -50, 1, -58)
PopupOKButton.Text = "OK"
PopupOKButton.Visible = false
PopupOKButton.Parent = PopupFrame
local PopupText = Instance.new('TextLabel')
PopupText.Name = "PopupText"
PopupText.Size = UDim2.new(1, -16, 0.8, 0)
PopupText.Position = UDim2.new(0, 8, 0, 8)
PopupText.BackgroundTransparency = 1
PopupText.Font = Enum.Font.SourceSansBold
PopupText.FontSize = Enum.FontSize.Size36
PopupText.TextColor3 = Color3.new(0.97, 0.97, 0.97)
PopupText.TextWrap = true
PopupText.ZIndex = 5
PopupText.TextYAlignment = Enum.TextYAlignment.Top
PopupText.Text = "This is a popup"
PopupText.Parent = PopupFrame
--[[ Helper Functions ]]--
local insertNotifcation = nil
local removeNotification = nil
--
local function createNotification(title, text, image)
local notificationFrame = DefaultNotifcation:Clone()
notificationFrame.Position = UDim2.new(1, 4, 1, -NOTIFICATION_Y_OFFSET - 4)
--
local notificationTitle = NotificationTitle:Clone()
notificationTitle.Text = title
notificationTitle.Parent = notificationFrame
local notificationText = NotificationText:Clone()
notificationText.Text = text
notificationText.Parent = notificationFrame
if image and image ~= "" then
local notificationImage = NotificationImage:Clone()
notificationImage.Image = image
notificationImage.Parent = notificationFrame
--
notificationTitle.Position = UDim2.new(0, NotificationImage.Size.X.Offset + 16, 0.5, -12)
notificationTitle.TextXAlignment = Enum.TextXAlignment.Left
--
notificationText.Size = UDim2.new(1, -IMAGE_SIZE - 16, 0, 28)
notificationText.Position = UDim2.new(0, IMAGE_SIZE + 16, 0.5, 1)
notificationText.TextXAlignment = Enum.TextXAlignment.Left
end
GuiService:AddSelectionParent(HttpService:GenerateGUID(false), notificationFrame)
return notificationFrame
end
local function findNotification(notification)
local index = nil
for i = 1, #NotificationQueue do
if NotificationQueue[i] == notification then
return i
end
end
end
local function updateNotifications()
local pos = 1
local yOffset = 0
for i = #NotificationQueue, 1, -1 do
local currentNotification = NotificationQueue[i]
if currentNotification then
local frame = currentNotification.Frame
if frame and frame.Parent then
local thisOffset = currentNotification.IsFriend and (NOTIFICATION_Y_OFFSET + 2) * 1.5 or NOTIFICATION_Y_OFFSET
yOffset = yOffset + thisOffset
frame:TweenPosition(UDim2.new(0, 0, 1, -yOffset - (pos * 4)), EASE_DIR, EASE_STYLE, TWEEN_TIME, true)
pos = pos + 1
end
end
end
end
local lastTimeInserted = 0
insertNotifcation = function(notification)
spawn(function()
while isPaused do wait() end
notification.IsActive = true
local size = #NotificationQueue
if size == MAX_NOTIFICATIONS then
OverflowQueue[#OverflowQueue + 1] = notification
return
end
--
NotificationQueue[size + 1] = notification
notification.Frame.Parent = NotificationFrame
delay(notification.Duration, function()
removeNotification(notification)
end)
while tick() - lastTimeInserted < TWEEN_TIME do
wait()
end
lastTimeInserted = tick()
--
updateNotifications()
end)
end
removeNotification = function(notification)
if not notification then return end
--
local index = findNotification(notification)
table.remove(NotificationQueue, index)
local frame = notification.Frame
if frame and frame.Parent then
notification.IsActive = false
spawn(function()
while isPaused do wait() end
frame:TweenPosition(UDim2.new(1, 0, 1, frame.Position.Y.Offset), EASE_DIR, EASE_STYLE, TWEEN_TIME, true,
function()
frame:Destroy()
notification = nil
end)
end)
end
if #OverflowQueue > 0 then
local nextNofication = OverflowQueue[1]
table.remove(OverflowQueue, 1)
insertNotifcation(nextNofication)
else
updateNotifications()
end
end
local function sendNotifcation(title, text, image, duration, callback, button1Text, button2Text)
local notification = {}
local notificationFrame = createNotification(title, text, image)
--
local button1 = nil
if button1Text and button1Text ~= "" then
notification.IsFriend = true -- Prevents other notifications overlapping the buttons
button1 = createTextButton("Button1", button1Text, UDim2.new(0, 0, 1, 2))
button1.Parent = notificationFrame
local button1ClickedConnection = nil
button1ClickedConnection = button1.MouseButton1Click:connect(function()
if button1ClickedConnection then
button1ClickedConnection:disconnect()
button1ClickedConnection = nil
removeNotification(notification)
if callback and type(callback) ~= "function" then -- callback should be a bindable
pcall(function() callback:Invoke(button1Text) end)
elseif type(callback) == "function" then
callback(button1Text)
end
end
end)
end
if button2Text and button2Text ~= "" then
notification.IsFriend = true
local button2 = createTextButton("Button1", button2Text, UDim2.new(0.5, 2, 1, 2))
button2.Parent = notificationFrame
local button2ClickedConnection = nil
button2ClickedConnection = button2.MouseButton1Click:connect(function()
if button2ClickedConnection then
button2ClickedConnection:disconnect()
button2ClickedConnection = nil
removeNotification(notification)
if callback and type(callback) ~= "function" then -- callback should be a bindable
pcall(function() callback:Invoke(button2Text) end)
elseif type(callback) == "function" then
callback(button2Text)
end
end
end)
else
-- Resize button1 to take up all the space under the notification if button2 doesn't exist
if button1 then
button1.Size = UDim2.new(1, -2, .5, 0)
end
end
notification.Frame = notificationFrame
notification.Duration = duration
insertNotifcation(notification)
end
BindableEvent_SendNotification.OnInvoke = function(title, text, image, duration, callback)
sendNotifcation(title, text, image, duration, callback)
end
-- New follower notification
spawn(function()
local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
local RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower')
--
RemoteEvent_NewFollower.OnClientEvent:connect(function(followerRbxPlayer)
sendNotifcation("New Follower", followerRbxPlayer.Name.." is now following you!",
FRIEND_IMAGE..followerRbxPlayer.userId.."&x=512&y=512", 5, function() end)
end)
end)
local function sendFriendNotification(fromPlayer)
local notification = {}
local notificationFrame = createNotification(fromPlayer.Name, "Sent you a friend request!",
FRIEND_IMAGE..tostring(fromPlayer.userId).."&x=512&y=512")
notificationFrame.Position = UDim2.new(1, 4, 1, -(NOTIFICATION_Y_OFFSET + 2) * 1.5 - 4)
--
local acceptButton = createTextButton("AcceptButton", "Accept", UDim2.new(0, 0, 1, 2))
acceptButton.Parent = notificationFrame
local declineButton = createTextButton("DeclineButton", "Decline", UDim2.new(0.5, 2, 1, 2))
declineButton.Parent = notificationFrame
acceptButton.MouseButton1Click:connect(function()
if not notification.IsActive then return end
if notification then
removeNotification(notification)
end
LocalPlayer:RequestFriendship(fromPlayer)
end)
declineButton.MouseButton1Click:connect(function()
if not notification.IsActive then return end
if notification then
removeNotification(notification)
end
LocalPlayer:RevokeFriendship(fromPlayer)
FriendRequestBlacklist[fromPlayer] = true
end)
notification.Frame = notificationFrame
notification.Duration = 8
notification.IsFriend = true
insertNotifcation(notification)
end
--[[ Friend Notifications ]]--
local function onFriendRequestEvent(fromPlayer, toPlayer, event)
if fromPlayer ~= LocalPlayer and toPlayer ~= LocalPlayer then return end
--
if fromPlayer == LocalPlayer then
if event == Enum.FriendRequestEvent.Accept then
sendNotifcation("New Friend", "You are now friends with "..toPlayer.Name.."!",
FRIEND_IMAGE..tostring(toPlayer.userId).."&x=512&y=512", DEFAULT_NOTIFICATION_DURATION, nil)
end
elseif toPlayer == LocalPlayer then
if event == Enum.FriendRequestEvent.Issue then
if FriendRequestBlacklist[fromPlayer] then return end
sendFriendNotification(fromPlayer)
elseif event == Enum.FriendRequestEvent.Accept then
sendNotifcation("New Friend", "You are now friends with "..fromPlayer.Name.."!",
FRIEND_IMAGE..tostring(fromPlayer.userId).."&x=512&y=512", DEFAULT_NOTIFICATION_DURATION, nil)
end
end
end
--[[ Player Points Notifications ]]--
local function onPointsAwarded(userId, pointsAwarded, userBalanceInGame, userTotalBalance)
if pointsNotificationsActive and userId == LocalPlayer.userId then
if pointsAwarded == 1 then
sendNotifcation("Point Awarded", "You received "..tostring(pointsAwarded).." point!", PLAYER_POINTS_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
elseif pointsAwarded > 0 then
sendNotifcation("Points Awarded", "You received "..tostring(pointsAwarded).." points!", PLAYER_POINTS_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
elseif pointsAwarded < 0 then
sendNotifcation("Points Lost", "You lost "..tostring(-pointsAwarded).." points!", PLAYER_POINTS_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
end
end
end
--[[ Badge Notification ]]--
local function onBadgeAwarded(message, userId, badgeId)
if badgesNotificationsActive and userId == LocalPlayer.userId then
sendNotifcation("Badge Awarded", message, BADGE_IMG, DEFAULT_NOTIFICATION_DURATION, nil)
end
end
--[[ Graphics Changes Notification ]]--
function onGameSettingsChanged(property, amount)
if property == "SavedQualityLevel" then
local level = GameSettings.SavedQualityLevel.Value + amount
if level > 10 then
level = 10
elseif level < 1 then
level = 1
end
-- value of 0 is automatic, we do not want to send a notification in that case
if level > 0 and level ~= CurrentGraphicsQualityLevel then
if level > CurrentGraphicsQualityLevel then
sendNotifcation("Graphics Quality", "Increased to ("..tostring(level)..")", "", 2, nil)
else
sendNotifcation("Graphics Quality", "Decreased to ("..tostring(level)..")", "", 2, nil)
end
CurrentGraphicsQualityLevel = level
end
end
end
--[[ Connections ]]--
if not isTenFootInterface then
Players.FriendRequestEvent:connect(onFriendRequestEvent)
PointsService.PointsAwarded:connect(onPointsAwarded)
BadgeService.BadgeAwarded:connect(onBadgeAwarded)
--GameSettings.Changed:connect(onGameSettingsChanged)
game.GraphicsQualityChangeRequest:connect(function(graphicsIncrease) --graphicsIncrease is a boolean
onGameSettingsChanged("SavedQualityLevel", graphicsIncrease == true and 1 or -1)
end)
end
GuiService.SendCoreUiNotification = function(title, text)
local notification = createNotification(title, text, "")
notification.BackgroundTransparency = .5
notification.Size = UDim2.new(.5, 0, .1, 0)
notification.Position = UDim2.new(.25, 0, -0.1, 0)
notification.NotificationTitle.FontSize = Enum.FontSize.Size36
notification.NotificationText.FontSize = Enum.FontSize.Size24
notification.Parent = RbxGui
notification:TweenPosition(UDim2.new(.25, 0, 0, 0), EASE_DIR, EASE_STYLE, TWEEN_TIME, true)
wait(5)
if notification then
notification:Destroy()
end
end
--[[ Market Place Events ]]--
-- This is used for when a player calls CreatePlaceInPlayerInventoryAsync
local function onClientLuaDialogRequested(msg, accept, decline)
PopupText.Text = msg
--
local acceptCn, declineCn = nil, nil
local function disconnectCns()
if acceptCn then acceptCn:disconnect() end
if declineCn then declineCn:disconnect() end
--
GuiService:RemoveCenterDialog(PopupFrame)
PopupFrame.Visible = false
end
acceptCn = PopupAcceptButton.MouseButton1Click:connect(function()
disconnectCns()
MarketplaceService:SignalServerLuaDialogClosed(true)
end)
declineCn = PopupDeclineButton.MouseButton1Click:connect(function()
disconnectCns()
MarketplaceService:SignalServerLuaDialogClosed(false)
end)
local centerDialogSuccess = pcall(
function()
GuiService:AddCenterDialog(PopupFrame, Enum.CenterDialogType.QuitDialog,
function()
PopupOKButton.Visible = false
PopupAcceptButton.Visible = true
PopupDeclineButton.Visible = true
PopupAcceptButton.Text = accept
PopupDeclineButton.Text = decline
PopupFrame.Visible = true
end,
function()
PopupFrame.Visible = false
end)
end)
if not centerDialogSuccess then
PopupFrame.Visible = true
PopupAcceptButton.Text = accept
PopupDeclineButton.Text = decline
end
return true
end
MarketplaceService.ClientLuaDialogRequested:connect(onClientLuaDialogRequested)
--[[ Developer customization API ]]--
local function createDeveloperNotification(notificationTable)
if type(notificationTable) == "table" then
if type(notificationTable.Title) == "string" and type(notificationTable.Text) == "string" then
local iconImage = (type(notificationTable.Icon) == "string" and notificationTable.Icon or "")
local duration = (type(notificationTable.Duration) == "number" and notificationTable.Duration or DEFAULT_NOTIFICATION_DURATION)
local success, bindable = pcall(function() return (notificationTable.Callback:IsA("BindableFunction") and notificationTable.Callback or nil) end)
local button1Text = (type(notificationTable.Button1) == "string" and notificationTable.Button1 or "")
local button2Text = (type(notificationTable.Button2) == "string" and notificationTable.Button2 or "")
sendNotifcation(notificationTable.Title, notificationTable.Text, iconImage, duration, bindable, button1Text, button2Text)
end
end
end
if allowDisableNotifications then
game:WaitForChild("StarterGui"):RegisterSetCore("PointsNotificationsActive", function(value) if type(value) == "boolean" then pointsNotificationsActive = value end end)
game:WaitForChild("StarterGui"):RegisterSetCore("BadgesNotificationsActive", function(value) if type(value) == "boolean" then badgesNotificationsActive = value end end)
else
game:WaitForChild("StarterGui"):RegisterSetCore("PointsNotificationsActive", function() end)
game:WaitForChild("StarterGui"):RegisterSetCore("BadgesNotificationsActive", function() end)
end
game:WaitForChild("StarterGui"):RegisterGetCore("PointsNotificationsActive", function() return pointsNotificationsActive end)
game:WaitForChild("StarterGui"):RegisterGetCore("BadgesNotificationsActive", function() return badgesNotificationsActive end)
if allowSendNotifications then
game:WaitForChild("StarterGui"):RegisterSetCore("SendNotification", createDeveloperNotification)
else
game:WaitForChild("StarterGui"):RegisterSetCore("SendNotification", function() end)
end
if not isTenFootInterface then
local gamepadMenu = RobloxGui:WaitForChild("CoreScripts/GamepadMenu")
local gamepadNotifications = gamepadMenu:FindFirstChild("GamepadNotifications")
while not gamepadNotifications do
wait()
gamepadNotifications = gamepadMenu:FindFirstChild("GamepadNotifications")
end
local leaveNotificationFunc = function(name, state, inputObject)
if state ~= Enum.UserInputState.Begin then return end
if GuiService.SelectedCoreObject:IsDescendantOf(NotificationFrame) then
GuiService.SelectedCoreObject = nil
end
ContextActionService:UnbindCoreAction("LeaveNotificationSelection")
end
gamepadNotifications.Event:connect(function(isSelected)
if not isSelected then return end
isPaused = true
local notifications = NotificationFrame:GetChildren()
for i = 1, #notifications do
local noteComponents = notifications[i]:GetChildren()
for j = 1, #noteComponents do
if noteComponents[j]:IsA("GuiButton") and noteComponents[j].Visible then
GuiService.SelectedCoreObject = noteComponents[j]
break
end
end
end
if GuiService.SelectedCoreObject then
ContextActionService:BindCoreAction("LeaveNotificationSelection", leaveNotificationFunc, false, Enum.KeyCode.ButtonB)
else
isPaused = false
local utility = require(RobloxGui.Modules.Settings.Utility)
local okPressedFunc = function() end
utility:ShowAlert("You have no notifications", "Ok", settingsHub, okPressedFunc, true)
end
end)
GuiService.Changed:connect(function(prop)
if prop == "SelectedCoreObject" then
if not GuiService.SelectedCoreObject or not GuiService.SelectedCoreObject:IsDescendantOf(NotificationFrame) then
isPaused = false
end
end
end)
end
local UserInputService = game:GetService('UserInputService')
local Platform = UserInputService:GetPlatform()
local Modules = RobloxGui:FindFirstChild('Modules')
if Platform == Enum.Platform.XBoxOne then
-- Platform hook for controller connection events
-- Displays overlay to user on controller connection lost
local PlatformService = nil
pcall(function() PlatformService = game:GetService('PlatformService') end)
if PlatformService and Modules then
local controllerStateManager = require(Modules:FindFirstChild('ControllerStateManager'))
if controllerStateManager then
controllerStateManager:Initialize()
-- retro check in case of controller disconnect while loading
-- for now, gamepad1 is always mapped to the active user
controllerStateManager:CheckUserConnected()
end
end
end