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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,134 @@
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local vChar = script.Parent
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local vPlayer = game.Players:GetPlayerFromCharacter(vChar)
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playerGui = vPlayer.PlayerGui
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local config = vChar:FindFirstChild("PlayerStats")
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while config == nil do
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config = vChar:FindFirstChild("PlayerStats")
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wait()
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end
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buffGui = Instance.new("ScreenGui")
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buffGui.Parent = playerGui
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buffGui.Name = "BuffGUI"
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tray = Instance.new("Frame")
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tray.BackgroundTransparency = 1.0
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tray.Parent = buffGui
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tray.Name = "Tray"
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tray.Position = UDim2.new(0.40, 0.0, 0.95, 0.0)
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tray.Size = UDim2.new(0.0, 300.0, 0.0, 30.0)
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tray.BorderColor3 = Color3.new(0, 0, 0)
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tray.Visible = true
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local iceLabel = Instance.new("ImageLabel")
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iceLabel.Name = "Ice"
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iceLabel.Size = UDim2.new(0.1, 0.0, 0.8, 0.0)
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iceLabel.BackgroundTransparency = 1.0
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iceLabel.Image = "http://www.watrbx.wtf/asset/?id=47522829"
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iceLabel.Visible = true
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local poisonLabel = Instance.new("ImageLabel")
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poisonLabel.Name = "Poison"
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poisonLabel.Size = UDim2.new(0.1, 0.0, 0.8, 0.0)
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poisonLabel.BackgroundTransparency = 1.0
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poisonLabel.Image = "http://www.watrbx.wtf/asset/?id=47525343"
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poisonLabel.Visible = true
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local fireLabel = Instance.new("ImageLabel")
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fireLabel.Name = "Fire"
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fireLabel.Size = UDim2.new(0.1, 0.0, 0.8, 0.0)
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fireLabel.BackgroundTransparency = 1.0
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fireLabel.Image = "http://www.watrbx.wtf/asset/?id=47522853"
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fireLabel.Visible = true
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local stunLabel = Instance.new("ImageLabel")
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stunLabel.Name = "Stun"
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stunLabel.Size = UDim2.new(0.1, 0.0, 0.8, 0.0)
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stunLabel.BackgroundTransparency = 1.0
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stunLabel.Image = "http://www.watrbx.wtf/asset/?id= 47522868"
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stunLabel.Visible = true
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-- The table that contains the list of all the status buff images
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local labels = {poisonLabel, iceLabel, fireLabel, stunLabel}
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-- Contains the list of active Labels to draw them
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local activeLabels = {}
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-- Copies the necessary labels
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local buffsGuiTable = {
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["Speed"] = function ()
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end,
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["MaxHealth"] = function ()
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end,
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["Poison"] = function ()
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table.insert(activeLabels, labels[1])
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end,
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["Ice"] = function()
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table.insert(activeLabels, labels[2])
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end,
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["Fire"] = function()
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table.insert(activeLabels, labels[3])
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end,
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["Stun"] = function()
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table.insert(activeLabels, labels[4])
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end
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}
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function statusBuffGui()
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activeLabels = {}
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for a = 1, #labels do
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labels[a].Active = false
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labels[a].Visible = false
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end
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activeBuffs = config:GetChildren()
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print(#buffsGuiTable)
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print(#activeBuffs)
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if #activeBuffs > 2 then
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for i = 1, #activeBuffs do
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print(activeBuffs[i].Name)
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buffsGuiTable[activeBuffs[i].Name]()
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end
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print(#activeLabels)
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if #activeLabels > 0 then
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count = 0
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parity = 1
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median = 0.45
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if #activeLabels%2 == 0 then median = .5 end
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for j = 1, #activeLabels do
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activeLabels[j].Position = UDim2.new(median + parity*count, 0.0, 0.0, 0.0)
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if j%2 == 1 then count = count + .1 end
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parity = parity * -1
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activeLabels[j].Parent = tray
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activeLabels.Active = true
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end
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end
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end
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end
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-- Blinking Labels
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function blinkGui()
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while true do
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for n = 1, #activeLabels do
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activeLabels[n].Visible = not activeLabels[n].Visible
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end
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wait(0.5)
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end
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end
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blink = coroutine.create(blinkGui)
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coroutine.resume(blink)
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-- Event Listeners
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config.ChildAdded:connect(statusBuffGui)
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config.ChildRemoved:connect(statusBuffGui)
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