mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,51 @@
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#!/bin/bash
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set -e
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# === CONFIG ===
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ANDROID_API=21 # Minimum API for arm64-v8a
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CLIENT_DIR="$(dirname "${BASH_SOURCE[0]}")/.."
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BUILD_DIR="$CLIENT_DIR/../build"
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# Use Ninja instead of Eclipse/Makefiles
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GENERATOR="Ninja"
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# Define build directories & modes
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declare -a BUILD_DIRECTORIES=(
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"${BUILD_DIR}/release"
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"${BUILD_DIR}/noopt"
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"${BUILD_DIR}/debug"
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)
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declare -a BUILD_MODES=("Release" "RelWithDebInfo" "Debug")
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# Common CMake arguments (modern NDK toolchain)
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COMMON_CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DANDROID_ABI=arm64-v8a"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DANDROID_PLATFORM=android-${ANDROID_API}"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DANDROID_STL=c++_static"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DCONTRIB_PATH='${CONTRIB_PATH}'"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DBOOST_ROOT='${CONTRIB_PATH}/boost_1_70_0/'"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DRBX_PLATFORM_ANDROID=ON"
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COMMON_CMAKE_ARGS="$COMMON_CMAKE_ARGS -DCMAKE_CXX_FLAGS='-DRBX_PLATFORM_ANDROID'"
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# === BUILD LOOP ===
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for ((i = 0; i < ${#BUILD_DIRECTORIES[@]}; i++)); do
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build_dir=${BUILD_DIRECTORIES[$i]}
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build_mode=${BUILD_MODES[$i]}
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if [[ ! -d $build_dir ]]; then
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echo "Creating build dir: $build_dir"
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mkdir -p "$build_dir"
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fi
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pushd "$build_dir" >/dev/null
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echo "== Configuring $build_mode in $(pwd) =="
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cmake $COMMON_CMAKE_ARGS \
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-DCMAKE_BUILD_TYPE=$build_mode \
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-G "$GENERATOR" \
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../../Client "$@"
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echo
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done
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