mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-05 05:07:48 +00:00
GEEKING
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
#pragma once
|
||||
|
||||
#include <boost/enable_shared_from_this.hpp>
|
||||
#include <collection.h>
|
||||
|
||||
#include "VoiceChatBase.h"
|
||||
|
||||
namespace RBX
|
||||
{
|
||||
class VoiceChat : public boost::enable_shared_from_this<VoiceChat>, public VoiceChatBase
|
||||
{
|
||||
private:
|
||||
VoiceChat(unsigned char sessionConsoleId);
|
||||
public:
|
||||
static boost::shared_ptr<VoiceChatBase> create(unsigned char sessionConsoleId)
|
||||
{
|
||||
boost::shared_ptr<VoiceChat> sp(new VoiceChat(sessionConsoleId));
|
||||
sp->init();
|
||||
return sp;
|
||||
}
|
||||
virtual ~VoiceChat();
|
||||
|
||||
// local user
|
||||
|
||||
virtual void addLocalUserToChannel(uint8 channelIndex, Windows::Xbox::System::User^ user);
|
||||
virtual void removeLocalUserFromChannel();
|
||||
|
||||
// remote users
|
||||
virtual void addConnections(Windows::Foundation::Collections::IVectorView<Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMember^>^ members);
|
||||
virtual void removeConnections(Windows::Foundation::Collections::IVectorView<Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMember^>^ members);
|
||||
void onMeshConnectionAdded(Microsoft::Xbox::Samples::NetworkMesh::MeshConnection^ meshConnection);
|
||||
void onMeshConnectionRemoved(Microsoft::Xbox::Samples::NetworkMesh::MeshConnection^ meshConnection);
|
||||
|
||||
// remote users
|
||||
virtual void multiplayerUserAdded(Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMember^ member);
|
||||
virtual void multiplayerUserRemoved(Microsoft::Xbox::Services::Multiplayer::MultiplayerSessionMember^ member);
|
||||
|
||||
// receive/send
|
||||
void onIncomingChatMessage(Windows::Storage::Streams::IBuffer^ chatMessage, Platform::Object^ uniqueRemoteConsoleIdentifier);
|
||||
void onOutgoingChatPacketReady(Microsoft::Xbox::GameChat::ChatPacketEventArgs^ args);
|
||||
void onDebugMessageReceived(Microsoft::Xbox::GameChat::DebugMessageEventArgs^ args);
|
||||
|
||||
// muting
|
||||
virtual void setMuteState(bool muted, Microsoft::Xbox::GameChat::ChatUser^ chatUser);
|
||||
virtual void muteAll();
|
||||
virtual void unmuteAll();
|
||||
|
||||
private:
|
||||
|
||||
void init();
|
||||
|
||||
typedef Platform::Box<unsigned int> ConsoleId;
|
||||
|
||||
Microsoft::Xbox::GameChat::ChatManager^ chatManager;
|
||||
|
||||
Windows::Xbox::System::User^ currentUser;
|
||||
|
||||
void headsetConnected(Windows::Xbox::System::User^ user);
|
||||
void headsetDisconnected();
|
||||
bool localUserHasHeadset;
|
||||
|
||||
// This is sample that we are not supposed to use... YOLO :D
|
||||
Microsoft::Xbox::Samples::NetworkMesh::MeshManager^ networkMesh;
|
||||
|
||||
Windows::Foundation::EventRegistrationToken onDebugMessageEvtToken;
|
||||
Windows::Foundation::EventRegistrationToken onOutgoingChatPacketReadyEvtToken;
|
||||
Windows::Foundation::EventRegistrationToken onCompareUniqueConsoleIdentifiersEvtToken;
|
||||
Windows::Foundation::EventRegistrationToken onResourceAvailabilityChangedEvtToken;
|
||||
|
||||
Windows::Foundation::EventRegistrationToken onAudioAdded;
|
||||
Windows::Foundation::EventRegistrationToken onAudioRemoved;
|
||||
|
||||
Windows::Foundation::EventRegistrationToken onChatMessageEvtToken;
|
||||
Windows::Foundation::EventRegistrationToken onMeshConnectionAddedEvtToken;
|
||||
Windows::Foundation::EventRegistrationToken onDisconnectedEvtToken;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user