mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Package>
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<Chunk Id="999">
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<FileGroup DestinationPath="\" SourcePath="." Include="*.xml"/>
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<FileGroup DestinationPath="\img" SourcePath="img" Include="*.*"/>
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</Chunk>
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<Chunk Id="1000">
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<FileGroup DestinationPath="\" SourcePath="." Include="XboxClient.exe"/>
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</Chunk>
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<Chunk Id="1001">
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<FileGroup DestinationPath="\" SourcePath="." Include="fmod.dll"/>
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<FileGroup DestinationPath="\" SourcePath="." Include="Microsoft.Xbox.Services.dll"/>
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<FileGroup DestinationPath="\" SourcePath="." Include="Microsoft.Xbox.GameChat.dll"/>
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<FileGroup DestinationPath="\" SourcePath="." Include="Microsoft.Xbox.Samples.NetworkMesh.dll"/>
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</Chunk>
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<Chunk Id="1002">
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<FileGroup DestinationPath="\" SourcePath="." Include="*.bin"/>
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<FileGroup DestinationPath="\" SourcePath="." Include="*.rbxl"/>
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<FileGroup DestinationPath="\" SourcePath="." Include="resources.pri"/>
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<FileGroup DestinationPath="\" SourcePath="." Include="fflags.json"/>
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</Chunk>
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<PlaceHolder/>
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<!--
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Every layout should contain a "padding chunk" with Id="1073741823".
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The actual chunk will contain a small, one-byte file
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-->
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<Chunk Id="1073741823" Marker="Launch">
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<FileGroup DestinationPath="\" SourcePath="." Include="Update.alignmentchunk"/>
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</Chunk>
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</Package>
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