mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-06 05:37:48 +00:00
GEEKING
This commit is contained in:
@@ -0,0 +1,239 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="NoOpt|ARM">
|
||||
<Configuration>NoOpt</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="NoOpt|Win32">
|
||||
<Configuration>NoOpt</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{C6DA5E42-3FF4-49A6-8E4C-B654848CE7A7}</ProjectGuid>
|
||||
<RootNamespace>WindowsClientPrepForUpload</RootNamespace>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<PlatformToolset>v110_xp</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PostBuildEvent>
|
||||
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
|
||||
<Command>%40echo off
|
||||
mkdir ..\UploadBits
|
||||
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\WindowsClient\$(Platform)\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\content\
|
||||
xcopy /h /e /k ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\shaders\
|
||||
xcopy /h /e /k ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\BuiltInPlugins\
|
||||
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\PlatformContent\pc\
|
||||
copy ..\VMProtect\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\Redist.zip
|
||||
copy ..\Installer\TextureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\TextureManifest.txt
|
||||
..\WindowsClient\$(Platform)\$(Configuration)\RobloxPlayerBetaRaw.exe --API "$(ProjectDir)..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\api.txt"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<PostBuildEvent>
|
||||
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
|
||||
<Command>%40echo off
|
||||
mkdir ..\UploadBits
|
||||
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\WindowsClient\$(Platform)\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\content\
|
||||
xcopy /h /e /k ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\shaders\
|
||||
xcopy /h /e /k ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\BuiltInPlugins\
|
||||
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\PlatformContent\pc\
|
||||
copy ..\VMProtect\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\Redist.zip
|
||||
copy ..\Installer\TextureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\TextureManifest.txt
|
||||
..\WindowsClient\$(Platform)\$(Configuration)\RobloxPlayerBetaRaw.exe --API "$(ProjectDir)..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\api.txt"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PostBuildEvent>
|
||||
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
|
||||
<Command>%40echo off
|
||||
mkdir ..\UploadBits
|
||||
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\WindowsClient\$(Platform)\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\content\
|
||||
xcopy /h /e /k ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\shaders\
|
||||
xcopy /h /e /k ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\BuiltInPlugins\
|
||||
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\PlatformContent\pc\
|
||||
copy ..\VMProtect\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\Redist.zip
|
||||
copy ..\Installer\TextureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\TextureManifest.txt
|
||||
..\WindowsClient\$(Platform)\$(Configuration)\RobloxPlayerBetaRaw.exe --API "$(ProjectDir)..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\api.txt"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<PostBuildEvent>
|
||||
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
|
||||
<Command>%40echo off
|
||||
mkdir ..\UploadBits
|
||||
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\WindowsClient\$(Platform)\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\content\
|
||||
xcopy /h /e /k ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\shaders\
|
||||
xcopy /h /e /k ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\BuiltInPlugins\
|
||||
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\PlatformContent\pc\
|
||||
copy ..\VMProtect\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\Redist.zip
|
||||
copy ..\Installer\TextureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\TextureManifest.txt
|
||||
..\WindowsClient\$(Platform)\$(Configuration)\RobloxPlayerBetaRaw.exe --API "$(ProjectDir)..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\api.txt"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|Win32'">
|
||||
<PostBuildEvent>
|
||||
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
|
||||
<Command>%40echo off
|
||||
mkdir ..\UploadBits
|
||||
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\WindowsClient\$(Platform)\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\content\
|
||||
xcopy /h /e /k ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\shaders\
|
||||
xcopy /h /e /k ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\BuiltInPlugins\
|
||||
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\PlatformContent\pc\
|
||||
copy ..\VMProtect\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\Redist.zip
|
||||
copy ..\Installer\TextureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\TextureManifest.txt
|
||||
..\WindowsClient\$(Platform)\$(Configuration)\RobloxPlayerBetaRaw.exe --API "$(ProjectDir)..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\api.txt"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='NoOpt|ARM'">
|
||||
<PostBuildEvent>
|
||||
<Message>Copy bits needed to upload Roblox project to UploadBits directory</Message>
|
||||
<Command>%40echo off
|
||||
mkdir ..\UploadBits
|
||||
rmdir /s /q ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
mkdir ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\WindowsClient\$(Platform)\$(Configuration)\*.* ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
xcopy /h /e /k ..\content ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\content\
|
||||
xcopy /h /e /k ..\shaders ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\shaders\
|
||||
xcopy /h /e /k ..\BuiltInPlugins ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\BuiltInPlugins\
|
||||
xcopy /h /e /k ..\PlatformContent\pc ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\PlatformContent\pc\
|
||||
copy ..\VMProtect\VMProtectSDK32.dll ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\
|
||||
copy ..\Installer\Uploader\Redist.zip ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\Redist.zip
|
||||
copy ..\Installer\TextureManifest.txt ..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\TextureManifest.txt
|
||||
..\WindowsClient\$(Platform)\$(Configuration)\RobloxPlayerBetaRaw.exe --API "$(ProjectDir)..\UploadBits\$(Platform)-$(Configuration)-RobloxPlayer\api.txt"
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\Roblox.PrepForUpload\readme.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\WindowsClient\WindowsClient.vcxproj">
|
||||
<Project>{2475ddab-e4f7-42be-a5d4-58e2e070a34d}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user