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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#pragma once
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// TODO: refactor this class so it doesn't use ATL
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#ifndef _WIN32
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// This code is platform-specific
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#error
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#endif
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#include "atlbase.h"
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#include "AtlWin.h"
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#include <map>
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#include "rbx/threadsafe.h"
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#include "rbx/atomic.h"
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namespace RBX {
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// A very handy class for marshaling a function across Windows
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// threads (sync and async)
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class FunctionMarshaller
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: public ATL::CWindowImpl<FunctionMarshaller>
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{
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const static int WM_EVENT = WM_USER + 101; // See Q196026
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const static int WM_ASYNCEVENT = WM_USER + 102; // See Q196026
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LRESULT OnEvent(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnAsyncEvent(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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struct StaticData
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{
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std::map<DWORD, FunctionMarshaller*> windows;
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// TODO: Would non-recursive be safe here?
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boost::recursive_mutex windowsCriticalSection;
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~StaticData();
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};
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SAFE_STATIC(StaticData, staticData)
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rbx::safe_queue<boost::function<void()>*> asyncCalls;
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rbx::atomic<LONG> postedAsyncMessage;
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int refCount;
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DWORD threadID;
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FunctionMarshaller(DWORD threadID);
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~FunctionMarshaller();
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public:
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// see Q196026
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DECLARE_WND_CLASS("Roblox.FunctionMarshaller")
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// TODO: Wrap with a reference counter and then remove ~StaticData()
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// cleanup code and remove ReleaseWindow()
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static FunctionMarshaller* GetWindow();
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static void ReleaseWindow(FunctionMarshaller* window);
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struct Closure
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{
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boost::function<void()>* f;
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std::string errorMessage;
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};
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// Executes the given function.
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void Execute(boost::function<void()> job);
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// Submits a function to be executed by a separate thread.
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void Submit(boost::function<void()> job);
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// Call this only from the Window's thread.
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void ProcessMessages();
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BEGIN_MSG_MAP(MarshaledListener)
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MESSAGE_HANDLER(WM_EVENT, OnEvent)
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MESSAGE_HANDLER(WM_ASYNCEVENT, OnAsyncEvent)
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END_MSG_MAP()
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virtual void OnFinalMessage(HWND hWnd);
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};
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} // namespace RBX
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