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/**
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* SharedLauncher.h
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* Copyright (c) 2013 ROBLOX Corp. All Rights Reserved.
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*/
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#pragma once
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#if defined(_WIN32) && !defined(RBX_PLATFORM_DURANGO)
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#include "atlutil.h"
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#include "ProcessInformation.h"
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#endif
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#include "format_string.h"
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#define LAUNCHER_STARTED_EVENT_NAME _T("rbxLauncherStarted")
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namespace SharedLauncher
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{
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static const char* FileLocationArgument = "-fileLocation"; // File to open
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static const char* ScriptArgument = "-script"; // Script to execute (LUA)
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static const char* AuthUrlArgument = "-url"; // Url to hit to authenticate (passing auth from website)
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static const char* AuthTicketArgument = "-ticket"; // Ticket to tack onto url to authenticate (passing auth from website)
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static const char* StartEventArgument = "-startEvent"; // Callback to notify launcher of start of application
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static const char* ReadyEventArgument = "-readyEvent"; // Callback to notify launcher that application is loaded and ready
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static const char* ShowEventArgument = "-showEvent"; // Event to wait for before showing the window
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static const char* TestModeArgument = "-testMode"; // Play solo, Start Server, and Start Player
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static const char* IDEArgument = "-ide"; // Indicates launching studio in advanced mode (full IDE)
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static const char* BuildArgument = "-build"; // Indicates launching studio in build mode (limited IDE docks)
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static const char* DebuggerArgument = "-debugger"; // Causes the program to wait for a debugger to attach on startup
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static const char* AvatarModeArgument = "-avatar"; // Avatar Mode sets up the in-game GUI with an avatar to run around with
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static const char* RbxDevArgument = "-rbxdev"; // RbxDev starts the mobile development deployer (currently in development as of 1/17/2014), allows mobile devices to connect to a game
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static const char* BrowserTrackerId = "-browserTrackerId"; // Passed in from website used to log launch status
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enum LaunchMode
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{
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Play,
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Play_Protocol,
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Build,
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Edit
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};
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#if defined(_WIN32) && !defined(RBX_PLATFORM_DURANGO)
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CRegKey GetKey(CString& out_operation, bool isStudioKey, bool is64bits = false);
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HRESULT PreStartGame(const CLSID& clsid);
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__declspec(dllexport) HRESULT StartGame(simple_logger<wchar_t> &logger, BSTR authenTicket, BSTR authenticationUrl, BSTR script, const CLSID& clsid, bool silentMode, TCHAR *guidName, bool startInHiddenMode, TCHAR *unhideEventName, LaunchMode launchMode);
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HRESULT StartGame(simple_logger<char> &logger, BSTR authenTicket, BSTR authenticationUrl, BSTR script, const CLSID& clsid, bool silentMode, TCHAR *guidName, bool startInHiddenMode, TCHAR *unhideEventName, LaunchMode editMode);
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HRESULT get_InstallHost(BSTR* pVal, const CLSID& clsid);
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HRESULT get_Version(BSTR* pVal, const CLSID& clsid);
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HRESULT get_IsUpToDate(simple_logger<wchar_t> &logger, VARIANT_BOOL* pVal, CProcessInformation& isUpToDateProcessInfo, const CLSID& clsid);
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HRESULT Update(const CLSID& clsid);
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#endif
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struct EditArgs
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{
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std::string fileName;
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std::string authUrl;
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std::string authTicket;
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std::string script;
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std::string readyEvent;
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std::string showEventName;
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std::string launchMode;
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std::string avatarMode;
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std::string browserTrackerId;
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};
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std::wstring generateEditCommandLine(const EditArgs& editArgs);
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bool parseEditCommandArg(wchar_t** args,int& index,int count,EditArgs& editArgs);
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}
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