This commit is contained in:
watrabi
2025-09-18 17:55:52 -04:00
commit 977f1ff4b8
15030 changed files with 17324420 additions and 0 deletions
@@ -0,0 +1,402 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>48.5208435</X>
<Y>17.7971954</Y>
<Z>-72.3800049</Z>
<R00>-0.83063072</R00>
<R01>-0.00828829408</R01>
<R02>0.55676204</R02>
<R10>-0</R10>
<R11>0.999889255</R11>
<R12>0.0148849515</R12>
<R20>-0.55682373</R20>
<R21>0.0123638976</R21>
<R22>-0.83053869</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>37.3856049</X>
<Y>17.4994965</Y>
<Z>-55.7692337</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>5.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>-1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>20.1000004</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX4">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">10</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX6">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
Test1 = Workspace.Part1.Velocity.magnitude &lt; 0.05
success = Test1
print(&quot;success = &quot;, success)
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX9">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX10">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX11</External>
<External>RBX12</External>
<Item class="ContentProvider" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX14">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX16">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX17">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX18">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX19">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
</Item>
<Item class="PhysicsService" referent="RBX34">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX35">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX36">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
<Item class="Debris" referent="RBX38">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX39">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX41</External>
<Item class="Selection" referent="RBX42">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX43</External>
<Item class="Lighting" referent="RBX44">
<Properties>
<Color3 name="Ambient">4292138196</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX45">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,397 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>48.5208435</X>
<Y>17.7971954</Y>
<Z>-72.3800049</Z>
<R00>-0.83063072</R00>
<R01>-0.00828829408</R01>
<R02>0.55676204</R02>
<R10>-0</R10>
<R11>0.999889255</R11>
<R12>0.0148849515</R12>
<R20>-0.55682373</R20>
<R21>0.0123638976</R21>
<R22>-0.83053869</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>37.3856049</X>
<Y>17.4994965</Y>
<Z>-55.7692337</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>5.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>-1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>32.8999825</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">TC1</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">TC2</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
print(Workspace.Part1.Velocity.magnitude, &quot; &quot;,Workspace.Part2.Velocity.magnitude)
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX9">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX10">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX11</External>
<External>RBX12</External>
<Item class="ContentProvider" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX14">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX16">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX17">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX18">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX19">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
</Item>
<Item class="PhysicsService" referent="RBX34">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX35">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX36">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
<Item class="Debris" referent="RBX38">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX39">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX41</External>
<Item class="Selection" referent="RBX42">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX43</External>
<Item class="Lighting" referent="RBX44">
<Properties>
<Color3 name="Ambient">4293388263</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX45">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,486 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>44.1976509</X>
<Y>59.1212349</Y>
<Z>-57.9488144</Z>
<R00>-0.795126259</R00>
<R01>-0.335600257</R01>
<R02>0.505120456</R02>
<R10>1.49011612e-008</R10>
<R11>0.832921922</R11>
<R12>0.553390443</R12>
<R20>-0.606443882</R20>
<R21>0.440015286</R21>
<R22>-0.662278116</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>34.0952415</X>
<Y>48.0534248</Y>
<Z>-44.7032509</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>10.6999998</Y>
<Z>0</Z>
<R00>1</R00>
<R01>-0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>-1</R11>
<R12>-0</R12>
<R20>0</R20>
<R21>-0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>32.8999825</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX4">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX6">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX8">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
print(Workspace.Part1.Velocity.magnitude, &quot; &quot;,Workspace.Part2.Velocity.magnitude)
success = Workspace.Part1.Velocity.magnitude + Workspace.Part2.Velocity.magnitude &lt; 0.04
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX10">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>0.599999905</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>24</X>
<Y>1.20000005</Y>
<Z>95</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX11">
<Properties>
<string name="Name">Value</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX12">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX13">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX14</External>
<External>RBX15</External>
<Item class="ContentProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX17">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX18">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX19">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX20">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX21">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX22">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
<External>RBX35</External>
<External>RBX36</External>
</Item>
<Item class="PhysicsService" referent="RBX37">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX38">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX39">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX40</External>
<Item class="Debris" referent="RBX41">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX42">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX43">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Selection" referent="RBX45">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX46</External>
<Item class="Lighting" referent="RBX47">
<Properties>
<Color3 name="Ambient">4293059298</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX48">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX49</External>
</roblox>
@@ -0,0 +1,407 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">5.3000002764165401</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>51.2693481</X>
<Y>66.8686981</Y>
<Z>-67.2206955</Z>
<R00>-0.795126259</R00>
<R01>-0.335600257</R01>
<R02>0.505120456</R02>
<R10>1.49011612e-008</R10>
<R11>0.832921922</R11>
<R12>0.553390443</R12>
<R20>-0.606443882</R20>
<R21>0.440015286</R21>
<R22>-0.662278116</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>41.1669388</X>
<Y>55.8008881</Y>
<Z>-53.975132</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0.519487381</X>
<Y>5.19094086</Y>
<Z>0.888110161</Z>
<R00>-7.73668289e-005</R00>
<R01>-0.0345287621</R01>
<R02>0.999403715</R02>
<R10>1</R10>
<R11>-2.99215317e-005</R11>
<R12>7.64429569e-005</R12>
<R20>2.73287296e-005</R20>
<R21>0.999403715</R21>
<R22>0.0345287919</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.000382643717</X>
<Y>-0.000317059341</Y>
<Z>-0.000271843455</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.0118535636</X>
<Y>-0.000570539385</Y>
<Z>0.0211494509</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.04
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>0.599999905</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>24</X>
<Y>1.20000005</Y>
<Z>95</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX10">
<Properties>
<string name="Name">Result</string>
<int name="Value">-1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4293190884</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,400 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>6.7475214</X>
<Y>15.626914</Y>
<Z>-40.2552795</Z>
<R00>-0.982819736</R00>
<R01>-0.0124017028</R01>
<R02>0.184151173</R02>
<R10>9.31322686e-010</R10>
<R11>0.99774003</R11>
<R12>0.0671930388</R12>
<R20>-0.184568286</R20>
<R21>0.0660386458</R21>
<R22>-0.980598509</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-1</X>
<Y>12.8000002</Y>
<Z>1</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>3</X>
<Y>5.4000001</Y>
<Z>1</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>-1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>14</X>
<Y>10.8000002</Y>
<Z>32</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>20.1000004</Y>
<Z>0</Z>
<R00>-0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX4">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">10</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX6">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX8">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX10">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX11</External>
<External>RBX12</External>
<Item class="ContentProvider" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX14">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX16">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX17">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX18">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX19">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
</Item>
<Item class="PhysicsService" referent="RBX34">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX35">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX36">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
<Item class="Debris" referent="RBX38">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX39">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX41</External>
<Item class="Selection" referent="RBX42">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX43</External>
<Item class="Lighting" referent="RBX44">
<Properties>
<Color3 name="Ambient">4292532954</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX45">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,399 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>8.68440056</X>
<Y>16.3336411</Y>
<Z>-50.5690956</Z>
<R00>-0.982819676</R00>
<R01>-0.0124016991</R01>
<R02>0.184151158</R02>
<R10>-0</R10>
<R11>0.997739971</R11>
<R12>0.0671930164</R12>
<R20>-0.184568271</R20>
<R21>0.066038616</R21>
<R22>-0.980598509</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-1</X>
<Y>12.8000002</Y>
<Z>1</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>3</X>
<Y>5.4000001</Y>
<Z>1</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>-1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>14</X>
<Y>10.8000002</Y>
<Z>32</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>3</X>
<Y>20.1000004</Y>
<Z>0</Z>
<R00>0</R00>
<R01>-1</R01>
<R02>0</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX4">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">10</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX6">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX9">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX10">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX11</External>
<External>RBX12</External>
<Item class="ContentProvider" referent="RBX13">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX14">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX15">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX16">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX17">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX18">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX19">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
</Item>
<Item class="PhysicsService" referent="RBX34">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX35">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX36">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
<Item class="Debris" referent="RBX38">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX39">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX41</External>
<Item class="Selection" referent="RBX42">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX43</External>
<Item class="Lighting" referent="RBX44">
<Properties>
<Color3 name="Ambient">4292664540</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX45">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,408 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>44.1976509</X>
<Y>59.1212349</Y>
<Z>-57.9488144</Z>
<R00>-0.795126259</R00>
<R01>-0.335600257</R01>
<R02>0.505120456</R02>
<R10>1.49011612e-008</R10>
<R11>0.832921922</R11>
<R12>0.553390443</R12>
<R20>-0.606443882</R20>
<R21>0.440015286</R21>
<R22>-0.662278116</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>34.0952415</X>
<Y>48.0534248</Y>
<Z>-44.7032509</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>32.8999825</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0</float>
<token name="FormFactor">1</token>
<float name="Friction">1</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>11</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>0.599999905</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0</float>
<token name="FormFactor">1</token>
<float name="Friction">1</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>24</X>
<Y>1.20000005</Y>
<Z>95</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX10">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4293190884</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX47</External>
</roblox>
@@ -0,0 +1,408 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">5.033333595842123</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>18.3080235</X>
<Y>11.5036278</Y>
<Z>103.79406</Z>
<R00>0.977165103</R00>
<R01>0.0288344845</R01>
<R02>0.210516274</R02>
<R10>-0</R10>
<R11>0.990749598</R11>
<R12>-0.135703281</R12>
<R20>-0.212481856</R20>
<R21>0.13260451</R21>
<R22>0.968125761</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-1</X>
<Y>23.9499912</Y>
<Z>15</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>3.99996519</X>
<Y>16.1900673</Y>
<Z>45.696106</Z>
<R00>1</R00>
<R01>1.31934894e-006</R01>
<R02>-1.12233863e-007</R02>
<R10>-1.12192652e-007</R10>
<R11>-3.11136246e-005</R11>
<R12>-0.999999881</R12>
<R20>-1.31935235e-006</R20>
<R21>0.999999881</R21>
<R22>-3.11136246e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.93179676e-005</X>
<Y>-3.4826804e-005</Y>
<Z>-6.22429579e-005</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000668740482</X>
<Y>-0.00734532485</Y>
<Z>-0.0435814224</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>16</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.1
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">133</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>0.599999905</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>24</X>
<Y>1.20000005</Y>
<Z>95</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX10">
<Properties>
<string name="Name">Result</string>
<int name="Value">-1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4293914607</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX47</External>
</roblox>
@@ -0,0 +1,408 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">5.5666669569909573</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>73.8242874</X>
<Y>23.4699631</Y>
<Z>68.0396576</Z>
<R00>0.57830137</R00>
<R01>0.00426982762</R01>
<R02>0.815812051</R02>
<R10>-0</R10>
<R11>0.99998641</R11>
<R12>-0.00523376511</R12>
<R20>-0.815823317</R20>
<R21>0.00302669359</R21>
<R22>0.578293383</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-1</X>
<Y>23.9499912</Y>
<Z>15</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>8.17149703e-006</X>
<Y>16.1901455</Y>
<Z>50.1758308</Z>
<R00>1</R00>
<R01>-5.29947997e-008</R01>
<R02>-1.05453751e-007</R02>
<R10>-1.05454937e-007</R10>
<R11>-2.24113464e-005</R11>
<R12>-0.99999994</R12>
<R20>5.29924371e-008</R20>
<R21>0.99999994</R21>
<R22>-2.24113464e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.000198185051</X>
<Y>-1.64756455e-006</Y>
<Z>-3.75735908e-006</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.16838701e-005</X>
<Y>0.00190437038</Y>
<Z>-0.022875024</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>56.4000015</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.04
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-1</X>
<Y>0.599999905</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>24</X>
<Y>1.20000005</Y>
<Z>95</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX10">
<Properties>
<string name="Name">Result</string>
<int name="Value">-1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4293717228</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX47</External>
</roblox>
@@ -0,0 +1,408 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>39.7117958</X>
<Y>45.3780594</Y>
<Z>-53.1418304</Z>
<R00>-0.801044881</R00>
<R01>-0.328649551</R01>
<R02>0.500316501</R02>
<R10>-1.49011612e-008</R10>
<R11>0.835805058</R11>
<R12>0.54902637</R12>
<R20>-0.598604321</R20>
<R21>0.439794749</R21>
<R22>-0.669517338</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>1.80000007</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>9.53674316e-006</X>
<Y>20.5999985</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>30</X>
<Y>10.8000002</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>0.600000024</Y>
<Z>4.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>58</X>
<Y>1.20000005</Y>
<Z>31</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX9">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX10">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4293848814</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,408 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>45.0181885</X>
<Y>63.2228165</Y>
<Z>-22.3772297</Z>
<R00>-0.445114017</R00>
<R01>-0.692959011</R01>
<R02>0.567169547</R02>
<R10>1.49011612e-008</R10>
<R11>0.633373618</R11>
<R12>0.773846149</R12>
<R20>-0.895473897</R20>
<R21>0.344449759</R21>
<R22>-0.281923473</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>1.80000007</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>9.53674316e-006</X>
<Y>13.5999985</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>16</X>
<Y>10.8000002</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>0.600000024</Y>
<Z>8.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>58</X>
<Y>1.20000005</Y>
<Z>31</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX10">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4294243572</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</roblox>
@@ -0,0 +1,555 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-139.625977</X>
<Y>67.1854095</Y>
<Z>44.7299194</Z>
<R00>0.132470176</R00>
<R01>0.398435771</R01>
<R02>-0.907579541</R02>
<R10>-0</R10>
<R11>0.915649116</R11>
<R12>0.401978403</R12>
<R20>0.991186976</R20>
<R21>-0.0532501489</R21>
<R22>0.121296205</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>8</X>
<Y>1.80000019</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>58.7999992</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">10</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
Test1 = Workspace.Part1.Velocity.magnitude &lt; 0.05
Test2 = Workspace.Part1.Position.Y &gt;50.0
Test3 = Workspace.Part2.Velocity.magnitude &lt; 0.05
Test4 = Workspace.Part2.Position.Y &lt; 30.0
success = Test1 and Test2 and Test3 and Test4
print(&quot;success = &quot;, success)
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-11</X>
<Y>0.599960387</Y>
<Z>105</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>94</X>
<Y>1.20000005</Y>
<Z>107</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX10">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>13</X>
<Y>58.7999992</Y>
<Z>75</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>-0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>-0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX11">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX12">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>8</X>
<Y>38.6000137</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>26</X>
<Y>1.20000005</Y>
<Z>95</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX13">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX14</External>
<External>RBX15</External>
<Item class="ContentProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX17">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX18">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX19">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX20">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX21">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX22">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
<External>RBX35</External>
<External>RBX36</External>
</Item>
<Item class="PhysicsService" referent="RBX37">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX38">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX39">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX40</External>
<Item class="Debris" referent="RBX41">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX42">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX43">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Selection" referent="RBX45">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX46</External>
<Item class="Lighting" referent="RBX47">
<Properties>
<Color3 name="Ambient">4294967295</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX48">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX49</External>
</roblox>
@@ -0,0 +1,409 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>11.7997322</X>
<Y>68.5898056</Y>
<Z>-41.2319183</Z>
<R00>-0.961405754</R00>
<R01>-0.231514871</R01>
<R02>0.148660496</R02>
<R10>-7.45058149e-009</R10>
<R11>0.540319085</R11>
<R12>0.841460228</R12>
<R20>-0.275134653</R20>
<R21>0.808984697</R21>
<R22>-0.519465804</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>0</X>
<Y>1.80000007</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>9.53674316e-006</X>
<Y>20.6000004</Y>
<Z>1.90734863e-006</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>-1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>30</X>
<Y>10.8000002</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">5</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>0.600000024</Y>
<Z>4.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>58</X>
<Y>1.20000005</Y>
<Z>31</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX9">
<Properties>
<string name="Name">Result</string>
<int name="Value">0</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Script" referent="RBX10">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
success = Workspace.Part1.Velocity.magnitude &lt; 0.02
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end
</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX11">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX12</External>
<External>RBX13</External>
<Item class="ContentProvider" referent="RBX14">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX15">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX16">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX17">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX18">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX19">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX20">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
<External>RBX31</External>
<External>RBX32</External>
<External>RBX33</External>
<External>RBX34</External>
</Item>
<Item class="PhysicsService" referent="RBX35">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX36">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX37">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Debris" referent="RBX39">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX40">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX41">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX42</External>
<Item class="Selection" referent="RBX43">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX44</External>
<Item class="Lighting" referent="RBX45">
<Properties>
<Color3 name="Ambient">4293980400</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4294967295</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX46">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX47</External>
</roblox>
@@ -0,0 +1,553 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.watrbx.wtf/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0.80000004172325134</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-116.221825</X>
<Y>105.488411</Y>
<Z>41.6019592</Z>
<R00>0.132469863</R00>
<R01>0.631840646</R01>
<R02>-0.763694406</R02>
<R10>-0</R10>
<R11>0.770484686</R11>
<R12>0.637458503</R12>
<R20>0.991187096</R20>
<R21>-0.0844440386</R21>
<R22>0.102065988</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>8</X>
<Y>1.80000019</Y>
<Z>25</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>58.7999992</Y>
<Z>75.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<Vector3 name="size">
<X>8</X>
<Y>48</Y>
<Z>30</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX3">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Succeeded</string>
<ProtectedString name="Source">print(&quot;Run this code to check the success condition for this test.&quot;)
succeeded = False
print(succeeded)</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX4">
<Properties>
<string name="Name">StopTime</string>
<int name="Value">10</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="IntValue" referent="RBX5">
<Properties>
<string name="Name">TestCriteria</string>
<int name="Value">1</int>
<bool name="archivable">true</bool>
</Properties>
<Item class="StringValue" referent="RBX6">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = game:GetChildren()[1]:GetChildren()[3].Velocity.magnitude &lt; 1.0</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StringValue" referent="RBX7">
<Properties>
<string name="Name">Value</string>
<string name="Value">ans = false</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Running embedded script...&quot;)
while time() &lt; Workspace.StopTime.Value do
wait()
print(time())
end
Test1 = Workspace.Part1.Velocity.magnitude &lt; 0.05
Test2 = Workspace.Part1.Position.Y &gt;55.0
Test3 = Workspace.Part2.Velocity.magnitude &lt; 0.05
Test4 = Workspace.Part2.Position.Y &lt; 30.0
success = Test1 and Test2 and Test3 and Test4
if success
then
Workspace.Result.Value = 1
else
Workspace.Result.Value = -1
end</ProtectedString>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX9">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>7.5</X>
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,268 @@
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