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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RobloxLib;
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namespace RegressionTestSuite
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{
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class Program
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{
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static void Main(string[] args)
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{
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try
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{
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Console.WriteLine("Starting Regression Testing App");
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// create a writer and open the file
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TextWriter tw = new StreamWriter("Results.txt");
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// write a line of text to the file
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tw.WriteLine("Simulation Testing Results " + System.DateTime.Now);
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tw.WriteLine("***************************************************");
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tw.WriteLine();
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string[] filePaths = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.rbxl",
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SearchOption.AllDirectories);
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var app = new RobloxLib.AppClass();
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int numTests = filePaths.Length;
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int numRepeats = 10; // Run each file this many times
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int numFailures = 0;
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int numNotSetUp = 0;
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Stopwatch sw = new Stopwatch();
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Stopwatch fullSW = new Stopwatch();
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fullSW.Reset();
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fullSW.Start();
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for (int i = 0; i < numTests; i++)
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{
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double actualSimTime = 0.0;
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long testClockDelta = 0;
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Console.WriteLine();
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Console.WriteLine(filePaths[i]);
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tw.WriteLine();
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tw.WriteLine(filePaths[i]);
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string testFilePath = filePaths[i].Replace("\\", "\\\\");
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for (int j = 0; j < numRepeats; j++)
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{
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var w = app.CreateGame("44340105256");
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w.ExecScript("game:load('" + testFilePath + "')", null, null, null, null);
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// If no stop time IntValue then run for 10 seconds
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int runTime = 10;
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var stopTimeExists = w.ExecScript("return game.Workspace:FindFirstChild(\"StopTime\") ~= nil", null, null, null, null);
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if (Convert.ToBoolean(stopTimeExists[0]))
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{
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var res = w.ExecScript("return Workspace.StopTime.Value", null, null, null, null);
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if (res.Length > 0)
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runTime = Convert.ToInt16(res[0]);
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}
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sw.Reset();
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sw.Start();
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w.ExecScript("game:GetService(\"RunService\"):Run()", null, null, null, null);
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System.Threading.Thread.Sleep(runTime * 1000 + 1000);
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w.ExecScript("game:GetService(\"RunService\"):Pause()", null, null, null, null);
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sw.Stop();
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testClockDelta += sw.ElapsedMilliseconds;
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// Test success conditions
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var resultExists = w.ExecScript("return game.Workspace:FindFirstChild(\"Result\") ~= nil", null, null, null, null);
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var resultActualSimTime = w.ExecScript("return time()", null, null, null, null);
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actualSimTime += Convert.ToDouble(resultActualSimTime[0]);
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// Intermediate results
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tw.WriteLine(Convert.ToDouble(resultActualSimTime[0]) + " " + sw.ElapsedMilliseconds / 1000.0);
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/*
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if (Convert.ToBoolean(resultExists[0]))
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{
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var testResult1 = w.ExecScript("return Workspace.Result.Value", null, null, null, null);
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{
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if (Convert.ToInt16(testResult1[0]) == 1)
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tw.WriteLine("Test Passed");
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else if (Convert.ToInt16(testResult1[0]) == -1)
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{
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numFailures++;
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tw.WriteLine("Test FAILED ********");
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}
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else
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{
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numFailures++;
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tw.WriteLine("The test was not executed properly (i.e. Parts went out of scope.)");
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}
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}
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}
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else
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{
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numNotSetUp++;
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tw.WriteLine("This file is not set up as a regression test.");
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}
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*/
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w.Close();
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}
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tw.WriteLine("Sim Run Time = " + actualSimTime / numRepeats);
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tw.WriteLine("Stopwatch = " + (testClockDelta / 1000.0) / numRepeats);
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tw.WriteLine("Simulation Time -to- Real Time Ratio = " + actualSimTime /(testClockDelta / 1000.0));
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tw.WriteLine();
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}
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fullSW.Stop();
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tw.WriteLine();
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tw.WriteLine();
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tw.WriteLine();
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tw.WriteLine("***************");
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tw.WriteLine("Results Summary");
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tw.WriteLine("Simulation Repeats: " + numRepeats);
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tw.WriteLine("Cumulative Test Time: " + fullSW.ElapsedMilliseconds / 1000.0);
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tw.WriteLine("Number of Tests Executed: " + numTests);
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tw.WriteLine("Number of Successes: " + (numTests - numFailures - numNotSetUp));
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tw.WriteLine("Number Failing: " + numFailures);
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tw.WriteLine("Number Not Configured: " + numNotSetUp);
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Console.WriteLine("Done Testing");
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//if (numTests - numNotSetUp > 0)
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// Console.WriteLine("Success Rate: " + 100 * (numTests - numFailures - numNotSetUp) / (numTests - numNotSetUp) + "%");
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//else
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// Console.WriteLine("Success Rate: No tests were configured for regression.");
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// close the stream
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tw.Close();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.Message);
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}
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}
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}
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}
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