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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,29 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptSigner", "ScriptSigner\ScriptSigner.csproj", "{796ED054-EA2A-40DA-BC9B-A50D03CE21B8}"
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EndProject
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Global
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GlobalSection(TeamFoundationVersionControl) = preSolution
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SccNumberOfProjects = 2
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SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
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SccTeamFoundationServer = https://tfs.watrbx.wtf:8081/
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SccLocalPath0 = .
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SccProjectUniqueName1 = ScriptSigner\\ScriptSigner.csproj
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SccProjectName1 = ScriptSigner
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SccLocalPath1 = ScriptSigner
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{796ED054-EA2A-40DA-BC9B-A50D03CE21B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{796ED054-EA2A-40DA-BC9B-A50D03CE21B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{796ED054-EA2A-40DA-BC9B-A50D03CE21B8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{796ED054-EA2A-40DA-BC9B-A50D03CE21B8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ScriptSigner
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{
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class Program
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{
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static void Main(string[] args)
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{
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string path = "Server/RobloxWebSite/Game/rbxPrivate.blob";
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while (!System.IO.File.Exists(path))
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{
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path = "../" + path;
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}
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byte[] blob = System.IO.File.ReadAllBytes(path);
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foreach (string s in args)
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{
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string script = System.IO.File.ReadAllText(s);
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System.IO.File.WriteAllText(s + ".sgnd", SharedSecurityNotary.SignScript(script, blob));
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}
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("ScriptSigner")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("ScriptSigner")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2009")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("8f348b4b-5026-4a1a-b24e-95d67304c1fb")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{796ED054-EA2A-40DA-BC9B-A50D03CE21B8}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ScriptSigner</RootNamespace>
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<AssemblyName>ScriptSigner</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccAuxPath>SAK</SccAuxPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SharedSecurityNotary.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -0,0 +1,40 @@
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using System;
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using System.Security.Cryptography;
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using System.Text;
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/// <summary>
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/// SharedSecurityNotary does the actual signing of scripts, but does not load the private key
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/// </summary>
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public class SharedSecurityNotary
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{
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public SharedSecurityNotary()
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{
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}
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public static string CreateSignature(string message, byte[] blob)
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{
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var cspParam = new CspParameters();
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cspParam.Flags = CspProviderFlags.UseMachineKeyStore;
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byte[] asciiMessage = ASCIIEncoding.ASCII.GetBytes(message);
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byte[] signature;
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using (var rsaCryptoServiceProvider = new RSACryptoServiceProvider(cspParam))
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{
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rsaCryptoServiceProvider.ImportCspBlob(blob);
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using (var sha1CryptoServiceProvider = new SHA1CryptoServiceProvider())
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{
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signature = rsaCryptoServiceProvider.SignData(asciiMessage, sha1CryptoServiceProvider);
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}
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}
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string encodedSignature = Convert.ToBase64String(signature);
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return encodedSignature;
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}
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public static string SignScript(string script, byte[] blob)
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{
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string signature = CreateSignature(script, blob);
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string signedScript = string.Format("%{0}%{1}", signature, script);
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return signedScript;
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}
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}
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