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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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/**
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* UserInputUtil.h
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* Copyright (c) 2013 ROBLOX Corp. All Rights Reserved.
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*/
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#pragma once
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// 3rd Party Headers
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#include "G3D/Vector2.h"
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// Roblox Headers
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#include "Util/KeyCode.h"
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#include "Util/G3DCore.h"
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#include "rbx/debug.h"
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#include "V8DataModel/InputObject.h"
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#define GET_X_LPARAM(l) ((short)(l & 0x0000FFFF))
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#define GET_Y_LPARAM(l) ((short)((l & 0xFFFF0000) >> 16))
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#define MAKEXYLPARAM(x, y) (((unsigned short) x) | ((unsigned short) y) << 16)
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class UserInputUtil
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{
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private:
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static void wrapMouseBorder(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize,
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const int borderWidth,
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const float creepFactor);
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public:
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typedef uint8_t DiKeys[256];
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static const float HybridSensitivity;
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static const float MouseTug;
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static RBX::ModCode createModCode(const DiKeys& diKeys);
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static DWORD keyCodeToDirectInput(RBX::KeyCode keyCode);
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static RBX::KeyCode directInputToKeyCode(DWORD diKey);
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static DWORD keyCodeToVK(RBX::KeyCode diKey);
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// static G3D::Vector2 didodToVector2(const DIDEVICEOBJECTDATA& didod);
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//
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static void wrapMouseNone(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition);
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static void wrapFullScreen(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseHorizontalTransition(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseBorderLock(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseBorderTransition(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize);
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static void wrapMouseCenter(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition);
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static void wrapMouseHorizontalCenter(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition);
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static void wrapMousePos(const G3D::Vector2& delta,
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G3D::Vector2& wrapMouseDelta,
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G3D::Vector2& wrapMousePosition,
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const G3D::Vector2& windowSize,
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G3D::Vector2& posToWrapTo,
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bool autoMoveMouse);
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};
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