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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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using System;
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using System.Runtime.InteropServices;
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namespace Roblox.Test
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{
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/// <summary>
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/// This class shall keep the User32 APIs being used in
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/// our program.
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/// </summary>
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public class PlatformInvokeUSER32
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{
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#region Class Variables
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public const int SM_CXSCREEN=0;
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public const int SM_CYSCREEN=1;
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public const uint WM_COMMAND = 0x0111;
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public const uint WM_ACTIVATE = 0x06;
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public const uint WA_ACTIVE = 1;
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/*
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* ShowWindow() Commands
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*/
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public const int SW_HIDE = 0;
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public const int SW_SHOW = 5;
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/*#define SW_SHOWNORMAL 1
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#define SW_NORMAL 1
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#define SW_SHOWMINIMIZED 2
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#define SW_SHOWMAXIMIZED 3
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#define SW_MAXIMIZE 3
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#define SW_SHOWNOACTIVATE 4
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#define SW_MINIMIZE 6
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#define SW_SHOWMINNOACTIVE 7
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#define SW_SHOWNA 8
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#define SW_RESTORE 9
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#define SW_SHOWDEFAULT 10
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#define SW_FORCEMINIMIZE 11
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#define SW_MAX 11*/
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#endregion
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#region Class Functions
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[DllImport("user32.dll", EntryPoint="GetDesktopWindow")]
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public static extern IntPtr GetDesktopWindow();
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[DllImport("user32.dll",EntryPoint="GetDC")]
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public static extern IntPtr GetDC(IntPtr ptr);
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[DllImport("user32.dll",EntryPoint="GetSystemMetrics")]
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public static extern int GetSystemMetrics(int abc);
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[DllImport("user32.dll",EntryPoint="GetWindowDC")]
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public static extern IntPtr GetWindowDC(Int32 ptr);
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[DllImport("user32.dll",EntryPoint="ReleaseDC")]
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public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDc);
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[return: MarshalAs(UnmanagedType.Bool)]
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[DllImport("user32.dll", SetLastError = true)]
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public static extern bool PostMessage(HandleRef hWnd, uint Msg, IntPtr wParam,
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IntPtr lParam);
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[return: MarshalAs(UnmanagedType.Bool)]
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[DllImport("user32.dll", SetLastError = true)]
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public static extern bool ShowWindow(HandleRef hWnd, int nCmdShow);
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#endregion
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#region Public Constructor
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public PlatformInvokeUSER32()
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{
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//
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// TODO: Add constructor logic here
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//
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}
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#endregion
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}
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//This structure shall be used to keep the size of the screen.
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public struct SIZE
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{
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public int cx;
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public int cy;
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}
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}
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