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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#pragma once
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#include "GlobalShaderData.h"
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#include "GfxCore/Resource.h"
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#include "rbx/Boost.hpp"
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#include "v8datamodel/Lighting.h"
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#include "TextureRef.h"
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namespace RBX
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{
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namespace Graphics
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{
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class VisualEngine;
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class DeviceContext;
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class Framebuffer;
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class BlendState;
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class RasterizerState;
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class ShaderProgram;
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class ScreenSpaceEffect
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{
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public:
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static ShaderProgram* renderFullscreenBegin(DeviceContext* context, VisualEngine* visualEngine, const char* vsName, const char* fsName, const BlendState& blendState, unsigned fbWidth, unsigned fbHeight);
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static void renderFullscreenEnd(DeviceContext* context, VisualEngine* visualEngine);
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static void renderBlur(DeviceContext* context, VisualEngine* visualEngine, Framebuffer* fb, Framebuffer* intermediateFB, Texture* texture, Texture* intermediate, float strength);
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};
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}
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}
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