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#pragma once
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#include "rbx/Boost.hpp"
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namespace RBX{namespace Graphics{
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typedef char dumyy4350583408;
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class VisualEngine;
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class IndexBuffer;
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class VertexLayout;
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class Technique;
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class ShaderProgram;
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struct EmitterShared
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{
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VisualEngine* visualEngine;
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shared_ptr< VertexBuffer > vbuf;
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shared_ptr< IndexBuffer > ibuf;
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shared_ptr< VertexLayout > vlayout;
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shared_ptr<ShaderProgram> shaders[5];
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G3D::Random rnd;
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bool colorBGR;
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void* vblock;
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void* vbptr;
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void* vbend;
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void init( VisualEngine* ve );
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void* lock( int* retIndex, int cnt);
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void flush();
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};
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}}
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