mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,33 @@
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========================================================================
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DYNAMIC LINK LIBRARY : RefreshPolicies Project Overview
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========================================================================
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AppWizard has created this RefreshPolicies DLL for you.
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This file contains a summary of what you will find in each of the files that
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make up your RefreshPolicies application.
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RefreshPolicies.vcproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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RefreshPolicies.cpp
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This is the main DLL source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named RefreshPolicies.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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@@ -0,0 +1,56 @@
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// RefreshPolicies.cpp : Defines the entry point for the DLL application.
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//
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#include "stdafx.h"
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#include "RefreshPolicies.h"
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#include <msi.h>
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#ifdef _MANAGED
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#pragma managed(push, off)
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#endif
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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#ifdef _MANAGED
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#pragma managed(pop)
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#endif
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// http://blogs.msdn.com/ie/archive/2007/06/13/new-api-smoothes-extension-development-in-protected-mode.aspx
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REFRESHPOLICIES_API UINT __stdcall RefreshPolicies(MSIHANDLE hModule)
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{
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UINT hr = ERROR_SUCCESS;
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HMODULE hDll = LoadLibrary("ieframe.dll");
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if (NULL != hDll)
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{
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typedef HRESULT (*PFNIEREFRESHELEVATIONPOLICY)();
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PFNIEREFRESHELEVATIONPOLICY pfnIERefreshElePol = (PFNIEREFRESHELEVATIONPOLICY) GetProcAddress(hDll, "IERefreshElevationPolicy");
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if (pfnIERefreshElePol)
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{
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hr = pfnIERefreshElePol();
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} else {
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DWORD error = GetLastError();
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hr = HRESULT_FROM_WIN32(error);
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}
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FreeLibrary(hDll);
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} else {
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DWORD error = GetLastError();
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hr = HRESULT_FROM_WIN32(error);
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}
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return hr;
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}
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@@ -0,0 +1,12 @@
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the REFRESHPOLICIES_EXPORTS
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// symbol defined on the command line. this symbol should not be defined on any project
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// that uses this DLL. This way any other project whose source files include this file see
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// REFRESHPOLICIES_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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#ifdef REFRESHPOLICIES_EXPORTS
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#define REFRESHPOLICIES_API __declspec(dllexport)
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#else
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#define REFRESHPOLICIES_API __declspec(dllimport)
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#endif
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (U.S.) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,2,0
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PRODUCTVERSION 1,0,0,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "ROBLOX Corporation"
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VALUE "FileDescription", "Refreshpolicies"
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VALUE "FileVersion", "1, 0, 2, 0"
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VALUE "InternalName", "RefreshPolicies"
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VALUE "LegalCopyright", "© 2007 ROBLOX Corporation"
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VALUE "OriginalFilename", "RefreshPolicies.dll"
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VALUE "ProductName", "RefreshPolicies Dynamic Link Library"
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VALUE "ProductVersion", "1, 0, 0, 0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#endif // English (U.S.) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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@@ -0,0 +1,14 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by RefreshPolicies.rc
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 101
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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@@ -0,0 +1,8 @@
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// stdafx.cpp : source file that includes just the standard includes
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// RefreshPolicies.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@@ -0,0 +1,32 @@
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef WINVER // Allow use of features specific to Windows XP or later.
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#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
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#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
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#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
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#endif
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#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
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#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// TODO: reference additional headers your program requires here
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