mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
synced 2026-09-06 13:47:48 +00:00
GEEKING
This commit is contained in:
@@ -0,0 +1,13 @@
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// RbxTestHooks.cpp : Defines the exported functions for the DLL application.
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//
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#include "stdafx.h"
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#include "comutil.h"
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#include "RbxTestHooks.h"
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using namespace RBX;
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HRESULT IWorkspaceTestHooks_ExecScript(IWorkspaceTestHooks *p, BSTR script, VARIANT arg1, VARIANT arg2, VARIANT arg3, VARIANT arg4, SAFEARRAY** result)
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{
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return p->ExecScriptImpl(script, arg1, arg2, arg3, arg4, result);
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}
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@@ -0,0 +1,19 @@
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#ifdef RBXTESTHOOKS_EXPORTS
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#define RBXTESTHOOKS_API __declspec(dllexport)
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#else
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#define RBXTESTHOOKS_API __declspec(dllimport)
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#endif
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namespace RBX
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{
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class IWorkspaceTestHooks
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{
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public:
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virtual HRESULT ExecScriptImpl(BSTR script, VARIANT arg1, VARIANT arg2, VARIANT arg3, VARIANT arg4, SAFEARRAY** result) = 0;
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};
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}
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RBXTESTHOOKS_API HRESULT IWorkspaceTestHooks_ExecScript(RBX::IWorkspaceTestHooks *p, BSTR script, VARIANT arg1, VARIANT arg2, VARIANT arg3, VARIANT arg4, SAFEARRAY** result);
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@@ -0,0 +1,212 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{CD53D30E-FCA9-4809-B7FF-3DBA2DAD46EB}</ProjectGuid>
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<RootNamespace>RbxTestHooks</RootNamespace>
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<SccProjectName>
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</SccProjectName>
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<SccAuxPath>
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</SccAuxPath>
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<SccLocalPath>
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</SccLocalPath>
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<SccProvider>
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</SccProvider>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110_xp</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\PropertySheets\Common.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\PropertySheets\Common.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;_DEBUG;_WINDOWS;_USRDLL;RBXTESTHOOKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;_DEBUG;_WINDOWS;_USRDLL;RBXTESTHOOKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalOptions>/D "_SECURE_SCL=0" %(AdditionalOptions)</AdditionalOptions>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;NDEBUG;_WINDOWS;_USRDLL;RBXTESTHOOKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<ClCompile>
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<AdditionalOptions>/D "_SECURE_SCL=0" %(AdditionalOptions)</AdditionalOptions>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>BOOST_THREAD_BUILD_LIB;WIN32;NDEBUG;_WINDOWS;_USRDLL;RBXTESTHOOKS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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</PrecompiledHeader>
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||||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsManaged>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</PrecompiledHeader>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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</PrecompiledHeader>
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||||
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsManaged>
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</ClCompile>
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<ClCompile Include="RbxTestHooks.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="RbxTestHooks.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
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||||
<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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||||
</Filter>
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||||
<Filter Include="Resource Files">
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||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
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</Filter>
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||||
</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="RbxTestHooks.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="stdafx.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="RbxTestHooks.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
</ItemGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,11 @@
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========================================================================
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DYNAMIC LINK LIBRARY : RbxTestHooks Project Overview
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========================================================================
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This is an optional, delay-loaded dll.
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If the .dll file is present, certain testing functions will be enabled.
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At this time:
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IWorkspace::ExecScript only works when this .dll file is present.
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@@ -0,0 +1,19 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "stdafx.h"
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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@@ -0,0 +1,8 @@
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// stdafx.cpp : source file that includes just the standard includes
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// RbxTestHooks.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@@ -0,0 +1,16 @@
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// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
|
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|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
@@ -0,0 +1,24 @@
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#pragma once
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||||
|
||||
// The following macros define the minimum required platform. The minimum required platform
|
||||
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
|
||||
// your application. The macros work by enabling all features available on platform versions up to and
|
||||
// including the version specified.
|
||||
|
||||
// Modify the following defines if you have to target a platform prior to the ones specified below.
|
||||
// Refer to MSDN for the latest info on corresponding values for different platforms.
|
||||
#ifndef WINVER // Specifies that the minimum required platform is Windows Vista.
|
||||
#define WINVER 0x0600 // Change this to the appropriate value to target other versions of Windows.
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
|
||||
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_WINDOWS // Specifies that the minimum required platform is Windows 98.
|
||||
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32_IE // Specifies that the minimum required platform is Internet Explorer 7.0.
|
||||
#define _WIN32_IE 0x0700 // Change this to the appropriate value to target other versions of IE.
|
||||
#endif
|
||||
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