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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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/* Copyright 2003-2006 ROBLOX Corporation, All Rights Reserved */
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#pragma once
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#include <string>
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#include <boost/scoped_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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#include <vector>
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namespace RBX
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{
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class Instance;
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class DataModel;
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namespace Network
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{
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typedef enum { Accept, Reject } FilterResult;
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extern std::string versionB;
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extern std::string securityKey;
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bool isPlayerAuthenticationEnabled();
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void initWithoutSecurity(); // Used by Studio (so that it can't be used as a hack vector against RccService)
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void initWithPlayerSecurity(); // Used by Player
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void initWithServerSecurity(); // Used by RccService
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void initWithCloudEditSecurity(); // Used to set up cloud edit replication password
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bool isNetworkClient(const Instance* context);
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bool getSystemUrlLocal(DataModel *dataModel);
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void setSecurityVersions(const std::vector<std::string>& versions);
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// Used for debugging and development:
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void setVersion(const char* version);
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bool isTrustedContent(const char* url);
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}
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void spawnDebugCheckThreads(boost::weak_ptr<RBX::DataModel> weakDataModel);
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extern unsigned int initialProgramHash;
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}
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