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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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/* Copyright 2003-2008 ROBLOX Corporation, All Rights Reserved */
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#include "RoundRobinPhysicsSender.h"
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#include "Replicator.h"
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#include "Compressor.h"
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#include "Network/Player.h"
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#include "GetTime.h"
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#include "RakPeerInterface.h"
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#include "NetworkSettings.h"
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#include "ConcurrentRakPeer.h"
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#include "Client.h"
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#include "V8World/SendPhysics.h"
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#include "V8World/World.h"
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#include "V8World/Primitive.h"
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#include "V8World/Assembly.h"
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#include "V8DataModel/PartInstance.h"
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#include "V8DataModel/ModelInstance.h"
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#include "V8DataModel/Workspace.h"
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#include "V8DataModel/PhysicsService.h"
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#include "raknet/Source/RakNetStatistics.h"
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using namespace RBX;
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using namespace RBX::Network;
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SYNCHRONIZED_FASTFLAG(PhysicsPacketSendWorldStepTimestamp)
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/////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////
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RoundRobinPhysicsSender::RoundRobinPhysicsSender(Replicator& replicator)
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: PhysicsSender(replicator)
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, lastCharacterSendTime(Time::now<Time::Fast>())
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{
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}
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void RoundRobinPhysicsSender::sendPhysicsData(RakNet::BitStream& bitStream, const Assembly* assembly)
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{
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RBXASSERT(assembly);
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if (assembly)
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{
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senderStats = NULL;
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if (replicator.settings().trackPhysicsDetails)
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{
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senderStats = &(replicator.replicatorStats.physicsSenderStats);
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}
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const PartInstance* part = PartInstance::fromConstPrimitive(assembly->getConstAssemblyPrimitive());
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if (canSend(part, assembly, bitStream))
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{
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Player* player = replicator.findTargetPlayer();
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ModelInstance* m = player ? player->getCharacter() : 0;
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bool detailed = m && m->isAncestorOf(part);
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if (replicator.isStreamingEnabled())
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{
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bitStream << false; // token: not done with packet
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bitStream << false; // not CFrame only
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if (replicator.trySerializeId(bitStream, part))
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{
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RakNet::BitSize_t characterBytes = bitStream.GetNumberOfBytesUsed();
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CoordinateFrame cFrame = part->getCoordinateFrame();
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float accumulatedError;
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sendMechanism(bitStream, part, detailed, currentStepTimestamp, cFrame, accumulatedError, NULL);
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if (senderStats && detailed) {
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senderStats->details.characterAnim.increment();
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senderStats->details.characterAnimSize.sample(bitStream.GetNumberOfBytesUsed() - characterBytes);
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}
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}
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else
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{
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replicator.serializeId(bitStream, NULL); // token: done with this mechanism
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}
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}
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else if (replicator.trySerializeId(bitStream, part))
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{
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RakNet::BitSize_t characterBytes = bitStream.GetNumberOfBytesUsed();
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CoordinateFrame cFrame = part->getCoordinateFrame();
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float accumulatedError;
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sendMechanism(bitStream, part, detailed, currentStepTimestamp, cFrame, accumulatedError, NULL);
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if (senderStats && detailed) {
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senderStats->details.characterAnim.increment();
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senderStats->details.characterAnimSize.sample(bitStream.GetNumberOfBytesUsed() - characterBytes);
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}
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}
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}
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}
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}
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const SimJob* RoundRobinPhysicsSender::findTargetPlayerCharacterSimJob()
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{
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if (const Player* player = replicator.findTargetPlayer())
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{
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if (const Primitive* primitive = player->getConstCharacterRoot())
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{
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return SimJob::getConstSimJobFromPrimitive(primitive);
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}
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}
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return NULL;
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}
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class RoundRobinPhysicsSender::JobSender : public boost::noncopyable
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{
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// Hacky way to keep track of the first object sent, since it may be sent again after reportClosestMechanism
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const Assembly* firstA;
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const SimJob* firstM;
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RoundRobinPhysicsSender& sender;
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ConcurrentRakPeer* rakPeer;
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const int maxStreamSize;
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shared_ptr<RakNet::BitStream> bitStream;
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PacketPriority packetPriority;
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unsigned int emptySize;
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void openPacket()
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{
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bitStream.reset(new RakNet::BitStream(maxStreamSize));
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*bitStream << (unsigned char) ID_TIMESTAMP;
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RakNet::Time now = RakNet::GetTime();
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*bitStream << now;
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*bitStream << (unsigned char) ID_PHYSICS;
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emptySize = bitStream->GetNumberOfBitsUsed();
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++packetCount;
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itemCount = 0;
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}
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void openPacketPhysicsOffset(RakNet::Time& newTimeStamp)
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{
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bitStream.reset(new RakNet::BitStream(maxStreamSize));
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*bitStream << (unsigned char) ID_TIMESTAMP;
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RakNet::Time now = RakNet::GetTime();
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*bitStream << now;
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*bitStream << (unsigned char) ID_PHYSICS;
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*bitStream << newTimeStamp;
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emptySize = bitStream->GetNumberOfBitsUsed();
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++packetCount;
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itemCount = 0;
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}
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void closePacket()
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{
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if (bitStream->GetNumberOfBitsUsed()>emptySize)
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{
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// Packet "end" tag
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if (sender.replicator.isStreamingEnabled())
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*bitStream << true;
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else
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sender.replicator.serializeId(*bitStream, NULL);
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// Send ID_PHYSICS
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ReplicatorStats::PhysicsSenderStats& physStats =
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sender.replicator.physicsSenderStats();
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rakPeer->Send(bitStream, packetPriority, UNRELIABLE, PHYSICS_CHANNEL, sender.replicator.remotePlayerId, false);
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physStats.physicsPacketsSent.sample();
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physStats.physicsPacketsSentSmooth.sample();
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physStats.physicsPacketsSentSize.sample(bitStream->GetNumberOfBytesUsed());
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sender.itemsPerPacket.sample(itemCount);
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}
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bitStream.reset();
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}
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public:
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int packetCount;
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unsigned int itemCount;
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JobSender(RoundRobinPhysicsSender& sender, ConcurrentRakPeer *peer)
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:sender(sender)
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,rakPeer(peer)
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,firstA(NULL)
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,firstM(NULL)
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,packetPriority(sender.replicator.settings().getPhysicsSendPriority())
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,packetCount(0)
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,itemCount(0)
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,maxStreamSize(sender.replicator.getPhysicsMtuSize())
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{
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}
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void close()
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{
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if (bitStream)
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closePacket();
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}
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~JobSender()
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{
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close();
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}
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// Returns true if it wants another sample
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bool report(const SimJob& simJob)
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{
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if (SFFlag::getPhysicsPacketSendWorldStepTimestamp())
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{
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float timeOffsetDueToPhysics = 0.0f;
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Workspace* w = ServiceProvider::find<RBX::Workspace>(&sender.replicator);
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if (w)
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{
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timeOffsetDueToPhysics = w->getWorld()->getUpdateExpectedStepDelta();
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}
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// Generates timestamp for this frame, minus a small offset based on
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// missed or extra world steps taken.
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RakNet::Time passStamp = (RakNet::Time)((TaskScheduler::singleton().lastCyclcTimestamp + Time::Interval(sender.replicator.getRakOffsetTime() - timeOffsetDueToPhysics)).timestampSeconds()* 1000.0);
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if (!bitStream)
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openPacketPhysicsOffset(passStamp);
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}
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else
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{
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if (!bitStream)
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openPacket();
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}
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sender.sendPhysicsData(*bitStream, simJob.getConstAssembly());
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const int newSize = bitStream->GetNumberOfBytesUsed();
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itemCount++;
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return newSize < maxStreamSize;
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}
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bool operator()(SimJob& m)
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{
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return report(m);
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}
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};
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void RoundRobinPhysicsSender::step()
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{
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if (Instance::fastDynamicCast<Client>(replicator.getParent()))
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{
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float bufferHealth = replicator.rakPeer->GetBufferHealth();
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if ((Time::nowFast() - lastBufferCheckTime).seconds() > 3.0)
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{
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if (bufferHealth <= 0.5)
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{
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// buffer is growing, reduce packets per step
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if (sendPacketsPerStep > 1) // don't go below 1
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sendPacketsPerStep--;
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}
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else if (bufferHealth >= 0.9)
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{
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// buffer health is good, push more data
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Workspace* w = ServiceProvider::find<RBX::Workspace>(&replicator);
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if (w)
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{
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if ((itemsPerPacket.value() * sendPacketsPerStep) < w->getWorld()->getSendPhysics()->getNumSimJobs())
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sendPacketsPerStep++;
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}
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}
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lastBufferCheckTime = Time::nowFast();
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}
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}
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}
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int RoundRobinPhysicsSender::sendPacket(int maxPackets, PacketPriority packetPriority,
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ReplicatorStats::PhysicsSenderStats* stats)
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{
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if (replicator.getBufferCountAvailable(maxPackets, packetPriority) <= 0)
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return 0;
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JobSender jobSender(*this, replicator.rakPeer.get());
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// TODO: Check timer and feed these gradually?
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Workspace* w = ServiceProvider::find<RBX::Workspace>(&replicator);
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if (w)
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{
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const SimJob* characterSimJob = findTargetPlayerCharacterSimJob();
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if (characterSimJob)
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{
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// For a minimal level of responsiveness, occasionally send the character with a high priority
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const Time t = Time::now<Time::Fast>();
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if (t > lastCharacterSendTime + Time::Interval(0.1))
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{
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jobSender.report(*characterSimJob);
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lastCharacterSendTime = t;
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}
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else
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{
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characterSimJob = NULL; // don't ignore me below
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}
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}
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int numSimJobs = w->getWorld()->getSendPhysics()->getNumSimJobs();
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int numSimJobsReported = 0;
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for (int i = 0; i < maxPackets; i++)
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{
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numSimJobsReported += w->getWorld()->getSendPhysics()->reportSimJobs(jobSender, jobStagePos, characterSimJob, numSimJobs-numSimJobsReported);
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if (numSimJobsReported >= numSimJobs)
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break;
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jobSender.close();
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}
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}
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// jobSend close automatically on destruction
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return jobSender.packetCount;
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};
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