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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#pragma once
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#include "Util/G3DCore.h"
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namespace RakNet {
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class BitStream;
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}
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namespace RBX {
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namespace Network {
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class Compressor
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{
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public:
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typedef enum {UNCOMPRESSED = 0, RAKNET_COMPRESSED, HEAVILY_COMPRESSED} CompressionType;
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private:
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static bool canHeavilyCompressTranslation(const Vector3& translation);
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static void writeCompressionType(RakNet::BitStream& bitStream, CompressionType compressionType);
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static CompressionType readCompressionType(RakNet::BitStream& bitStream);
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public:
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static void writeTranslation(RakNet::BitStream& bitStream, const Vector3& translation, CompressionType compressionType);
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static void writeRotation(RakNet::BitStream& bitStream, const Matrix3& rotation, CompressionType compressionType);
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static void readTranslation(RakNet::BitStream& bitStream, Vector3& translation);
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static void readRotation(RakNet::BitStream& bitStream, Matrix3& rotation);
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};
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}}
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