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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#pragma once
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#include <vector>
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#include "util/G3DCore.h"
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#include "util/UintSet.h"
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#include "boost/cstdint.hpp"
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#include "util/ClusterCellIterator.h"
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#include "boost/unordered_map.hpp"
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namespace RBX {
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// these constants visible for testing
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const int kXZ_CHUNK_SIZE_AS_BITSHIFT = 5;
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const int kXZ_CHUNK_SIZE_AS_BITMASK = 0x1f;
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const int kY_CHUNK_SIZE_AS_BITSHIFT = 4;
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const int kY_CHUNK_SIZE_AS_BITMASK = 0x0f;
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namespace Network {
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typedef Vector3int16 ClusterCellUpdate;
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typedef unsigned int ChunkIndex;
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struct ClusterUpdateBuffer {
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private:
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typedef boost::unordered_map<SpatialRegion::Id, UintSet, SpatialRegion::Id::boost_compatible_hash_value> BitSetUpdateMap;
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BitSetUpdateMap::iterator lastFound;
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BitSetUpdateMap bitSetUpdates;
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size_t internalSize;
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public:
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static void computeUintRepresentingLocationInChunk(
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const ClusterCellUpdate& update, unsigned int* out);
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static void computeGlobalLocationFromUintRepresentation(
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const unsigned int& info, const Vector3int16& baseCellOffset,
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ClusterCellUpdate* out);
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ClusterUpdateBuffer();
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size_t size() const;
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void push(const ClusterCellUpdate& inputData);
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bool chk(const ClusterCellUpdate& test);
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void pop(ClusterCellUpdate* out);
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static inline void nextCellInIterationOrder(const Vector3int16& cellpos, Vector3int16* out)
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{
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ClusterChunksIterator::nextCellInIterationOrder(cellpos, out);
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}
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};
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}
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}
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