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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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//*********************************************************
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//
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// Copyright (c) Microsoft. All rights reserved.
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// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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//
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//*********************************************************
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#pragma once
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#include "macros.h"
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#include "XboxNetworkMeshDiagnosticsTraceLevel.h"
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namespace Microsoft {
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namespace Xbox {
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namespace Samples {
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namespace NetworkMesh {
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public ref class Configuration sealed
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{
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public:
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/// <summary>
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/// Registers for all DebugOutput notifications
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/// </summary>
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static event Windows::Foundation::EventHandler<Platform::String^>^ DebugOutput;
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/// <summary>
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/// Indicates if events should be generated for DebugOutput
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/// </summary>
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static property bool EnableDebugOutputEvents
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{
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bool get();
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void set(bool value);
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}
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/// <summary>
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/// Indicates the level of debug messages sent to the debugger's output window.
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/// This property can be used to override the XboxLiveContextSettings::DiagnosticsTraceLevel
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/// for all XboxLiveContexts. In addition, the setting is the only one that enables
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/// tracing for internally thrown exceptions.
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/// </summary>
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static property XboxNetworkMeshDiagnosticsTraceLevel DiagnosticsTraceLevel
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{
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XboxNetworkMeshDiagnosticsTraceLevel get();
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void set(XboxNetworkMeshDiagnosticsTraceLevel value);
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}
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internal:
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static void RaiseDebugOutput( __in Platform::String^ debugOutputString );
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static bool IsAtDiagnosticsTraceLevel( XboxNetworkMeshDiagnosticsTraceLevel level );
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private:
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static Concurrency::critical_section s_writeLock;
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static bool s_enableDebugOutputEvents;
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static Microsoft::Xbox::Samples::NetworkMesh::XboxNetworkMeshDiagnosticsTraceLevel s_xboxNetworkMeshDiagnosticsTraceLevel;
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};
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}}}}
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