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https://github.com/copyrighttxt/watrbx-game-engine.git
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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#include "MeshPacketStructs.h"
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#include "MeshPacketStatisticsForPacketType.h"
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#include "MeshHeartbeatStatisticsForConnection.h"
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#include "MeshPacketStructs.h"
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namespace Microsoft {
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namespace Xbox {
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namespace Samples {
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namespace NetworkMesh {
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public ref class MeshPacketStatistics sealed
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{
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public:
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MeshPacketStatistics();
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MeshPacketStatisticsForPacketType^ GetStatForPacketType(uint8 messageType);
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MeshHeartbeatStatisticsForConnection^ GetStatForConnection(uint8 consoleId);
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void ClearAllStatistics();
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internal:
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void InspectPacket( Microsoft::Xbox::Samples::NetworkMesh::MeshPacketHeader& packet, bool sending );
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void PacketDropped( Microsoft::Xbox::Samples::NetworkMesh::MeshPacketHeader& packet, int packetsDropped );
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void PacketSkipped( Microsoft::Xbox::Samples::NetworkMesh::MeshPacketHeader& packet, int packetsSkipped );
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private:
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Concurrency::critical_section m_stateLock;
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std::map<uint8, MeshPacketStatisticsForPacketType^> m_messageTypeMap;
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std::map<uint8, MeshHeartbeatStatisticsForConnection^> m_consoleIdMap;
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};
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}}}}
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