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https://github.com/copyrighttxt/watrbx-game-engine.git
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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#include "MeshPacketStructs.h"
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namespace Microsoft {
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namespace Xbox {
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namespace Samples {
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namespace NetworkMesh {
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public ref class UserMeshConnectionPropertyBag sealed
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{
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internal:
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UserMeshConnectionPropertyBag(Platform::String^ xboxUserId);
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public:
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bool IsUserAckedReceived();
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void SetUserAckedReceived(bool val);
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private:
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Concurrency::critical_section m_stateLock;
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Platform::String^ m_xboxUserid;
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volatile bool m_isUserAckedReceived;
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};
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}}}}
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