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#pragma once
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#include <string>
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class FileSystem
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{
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public:
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typedef enum { RobloxUserApplicationData, RobloxUserApplicationDataLow, RobloxCommonApplicationData, RobloxUserPrograms, RobloxCommonPrograms, RobloxProgramFiles, Desktop, RoamingAppData, AppData } FolderType;
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static std::wstring getSpecialFolder(FolderType folder, bool create, const char* subDirectory = 0, bool appendRoblox = true);
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static bool IsFileExists(const TCHAR* name);
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static bool IsFolderExists(const TCHAR* name);
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};
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