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https://github.com/copyrighttxt/watrbx-game-engine.git
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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#if TV_API
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namespace Microsoft {
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namespace Xbox {
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namespace GameChat {
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private class BufferUtils
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{
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public:
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static Windows::Storage::Streams::IBuffer^ FastBufferCreate(
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_In_ uint32 capacity,
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_In_ Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBufferFactory> bufferFactory
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);
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/// <summary>
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/// Creates a copy of a buffer from an existing buffer
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/// </summary>
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/// <param name="source">The buffer to copy</param>
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/// <returns>A new buffer that contains the contents of the input buffer</returns>
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static Windows::Storage::Streams::IBuffer^ BufferCopy(
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_In_ Windows::Storage::Streams::IBuffer^ source,
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_In_ Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBufferFactory> bufferFactory
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);
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/// <summary>
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/// Gets a byte* from a buffer
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/// </summary>
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/// <param name="buffer">The buffer to get the byte* from</param>
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/// <param name="ppOut">A pointer to a byte* that will be set</param>
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static void GetBufferBytes(
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_In_ Windows::Storage::Streams::IBuffer^ buffer,
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_Outptr_ byte** ppOut
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);
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/// <summary>
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/// Creates a new buffer from a byte array
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/// </summary>
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/// <param name="sourceByteBuffer">The input byte array</param>
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/// <param name="sourceByteBufferSize">The length of the sourceByteBuffer in number of bytes</param>
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/// <returns>A new buffer that contains the contents of byte array</returns>
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static Windows::Storage::Streams::IBuffer^ CreateBufferFromBytes(
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_In_reads_bytes_(sourceByteBufferSize) byte* sourceByteBuffer,
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_In_ UINT sourceByteBufferSize,
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_In_ Microsoft::WRL::ComPtr<ABI::Windows::Storage::Streams::IBufferFactory> bufferFactory
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);
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static Platform::String^ GetBase64String(
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_In_ Windows::Storage::Streams::IBuffer^ buffer
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);
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static int GetLength(
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_In_ Windows::Storage::Streams::IBuffer^ buffer
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);
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};
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}}}
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#endif
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