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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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#include "ChatUserSerializationCommon.h"
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#if TV_API
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namespace Microsoft {
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namespace Xbox {
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namespace GameChat {
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#define DEFAULT_CAPACITY 8192
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// Fixed capacity buffer with a read and a write pointer
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class ReadWriteBuffer
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{
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public:
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ReadWriteBuffer( const unsigned int capa = DEFAULT_CAPACITY );
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~ReadWriteBuffer();
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HRESULT Cleanup();
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HRESULT Length( unsigned int* pOut ) const;
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HRESULT ReadFast( BYTE** ppOut, const unsigned int size );
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HRESULT Write( const BYTE* const pData, const unsigned int size );
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private:
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std::unique_ptr<BYTE[]> m_pData;
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unsigned int m_capacity;
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bool m_isCreated;
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BYTE* m_pR;
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BYTE* m_pW;
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bool IsAbleToRead( const unsigned int size ) const;
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bool IsAbleToWrite( const unsigned int size ) const;
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};
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}}}
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#endif
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