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https://github.com/copyrighttxt/watrbx-game-engine.git
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//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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#include "ChatUserSerializationCommon.h"
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#if TV_API
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namespace Microsoft {
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namespace Xbox {
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namespace GameChat {
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/*
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====================================================================
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This class is used to represent a vector of Mwrl::ComPtr<Awxs::IAudioDeviceInfo>
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IMPORTANT
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Implements IAudioDevices
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====================================================================
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*/
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class ComStyleRemoteAudioDeviceInfos : public Mwrl::RuntimeClass<Awfc::IVectorView<Awxs::IAudioDeviceInfo*>,Mwrl::FtmBase>
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{
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public:
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ComStyleRemoteAudioDeviceInfos();
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virtual ~ComStyleRemoteAudioDeviceInfos();
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void PushBack( const Mwrl::ComPtr<Awxs::IAudioDeviceInfo>& spIAudioDevice );
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// IAudioDevices
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HRESULT GetAt( UINT index, Awxs::IAudioDeviceInfo** ppOut );
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HRESULT get_Size( UINT* pOut );
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HRESULT IndexOf( Awxs::IAudioDeviceInfo* /* pIAudioDevice */, UINT* /* pOutIndex */, boolean* /* pOutFound */ );
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private:
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std::vector<Mwrl::ComPtr<Awxs::IAudioDeviceInfo>> m_vector;
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};
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}}}
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#endif
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