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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#include "StringConv.h"
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#include <windows.h>
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namespace RBX {
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// convert wstring to UTF-8 string
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std::string utf8_encode(const std::wstring &path)
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{
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int size_needed = WideCharToMultiByte(CP_UTF8, 0, &path[0], (int)path.size(), NULL, 0, NULL, NULL);
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std::string tgt( size_needed, 0 );
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WideCharToMultiByte (CP_UTF8, 0, &path[0], (int)path.size(), &tgt[0], size_needed, NULL, NULL);
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return tgt;
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}
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// convert UTF-8 string to wstring
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std::wstring utf8_decode(const std::string &path)
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{
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int size_needed = MultiByteToWideChar(CP_UTF8, 0, &path[0], (int)path.size(), NULL, 0);
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std::wstring tgt( size_needed, 0 );
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MultiByteToWideChar (CP_UTF8, 0, &path[0], (int)path.size(), &tgt[0], size_needed);
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return tgt;
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}
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}
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