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https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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@@ -0,0 +1,70 @@
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#include "..//Core//sg.h"
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sgCCylinder::sgCCylinder():sgC3DObject()
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{
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}
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sgCCylinder::~sgCCylinder()
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{
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}
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sgCCylinder::sgCCylinder(SG_OBJ_HANDLE objH):sgC3DObject(objH)
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{
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char* typeID = "{0000000000000-0000-0003-000000000009}";
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set_hobj_attr_value(id_TypeID, objH, typeID);
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PostCreate();
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}
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sgCCylinder* sgCCylinder::Create(sgFloat rad, sgFloat heig, short merid)
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{
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if (rad<eps_d ||
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heig<eps_d ||
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merid<2)
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return NULL;
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sgFloat par[3];
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par[0] = rad;
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par[1] = heig;
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par[2] = (sgFloat)merid;
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hOBJ hO = create_primitive_obj(CYL, par);
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assert(hO);
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sgCCylinder* newC=new sgCCylinder(hO);
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newC->PostCreate();
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return newC;
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}
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void sgCCylinder::GetGeometry(SG_CYLINDER& res) const
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{
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lpOBJ obj = static_cast<lpOBJ>(GetObjectHandle(this));
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assert(obj);
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lpGEO_BREP geo = (lpGEO_BREP)(obj->geo_data);
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assert(geo);
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LNP lnp;
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if ( !read_elem(&vd_brep,geo->num,&lnp) )
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{
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assert(0);
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}
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lpCSG csg = static_cast<lpCSG>(lnp.hcsg);
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assert(csg);
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sgFloat* pars = (sgFloat*)malloc(csg->size);
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memcpy(pars, csg->data, csg->size);
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res.Radius = pars[0];
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res.Height = pars[1];
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res.MeridiansCount = static_cast<short>(pars[2]);
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free(pars);
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}
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