mirror of
https://github.com/copyrighttxt/watrbx-game-engine.git
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GEEKING
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#ifndef __COMMON_HDR__
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#define __COMMON_HDR__
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#include <stdarg.h>
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#include <iostream>
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//#include <ctype.h>
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#ifndef _INC_STDIO
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#include <stdio.h>
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#endif
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#ifndef _INC_FCNTL
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#include <fcntl.h>
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#endif
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#ifndef _INC_FLOAT
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#include <float.h>
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#endif
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#ifndef _INC_STRING
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#include <string.h>
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#endif
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/*#ifndef _INC_MATH
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#include <math.h>
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#endif*/
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#include <cmath>
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using namespace std;
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#ifndef _INC_ERRNO
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#include <errno.h>
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#endif
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#ifndef _INC_TIME
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#include <time.h>
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#endif
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#include <assert.h>
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#include "..//sgCore.h"
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#if (SG_CURRENT_PLATFORM!=SG_PLATFORM_WINDOWS)
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#include <malloc/malloc.h> // MAC
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#endif
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#if (SG_CURRENT_PLATFORM==SG_PLATFORM_WINDOWS)
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#include <malloc.h>
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#endif
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#if (SG_CURRENT_PLATFORM!=SG_PLATFORM_WINDOWS)
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typedef long long HANDLE;
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typedef unsigned char UCHAR;
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typedef unsigned long ULONG;
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typedef int BOOL;
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typedef unsigned short WORD;
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typedef char *LPSTR;
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typedef const char* LPCTSTR;
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typedef unsigned char BYTE;
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typedef unsigned long DWORD;
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typedef unsigned long long LPARAM;
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typedef unsigned int __int64; // MAC
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typedef unsigned int UINT;
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typedef long LONG;
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typedef unsigned long COLORREF;
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typedef void* LPCVOID;
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typedef short SHORT;
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#define RGB(r, g ,b) ((DWORD) (((BYTE) (r) | ((WORD) (g) << 8)) | (((DWORD) (BYTE) (b)) << 16)))
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#define GetRValue(rgb) ((BYTE)(rgb))
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#define GetGValue(rgb) ((BYTE)(((WORD)(rgb)) >> 8))
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#define GetBValue(rgb) ((BYTE)((rgb)>>16))
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// FOR MinGW
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#define TRUE true
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#define FALSE false
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#else
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#include <windows.h>
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#endif
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typedef int SG_PTR_TO_DIGIT; // __int64 for 64 bit
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#ifndef MAXPATH
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#define MAXPATH 256
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#endif
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#ifndef _MAX_PATH
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#define _MAX_PATH 256
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#endif
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#ifndef M_PI
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#define M_PI 3.14159265
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#endif
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//
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extern sgCScene* scene;
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extern SG_ERROR global_sg_error;
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#define KERNEL_VERSION_MAJOR 2
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#define KERNEL_VERSION_MINOR 1
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#define KERNEL_VERSION_RELEASE 0
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#define KERNEL_VERSION_BUILD 521
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#define NEED_MEMORY_REPORT
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#define NEW_TRIANGULATION 11
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extern SG_TRIANGULATION_TYPE triangulation_temp_flag;
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SG_OBJ_HANDLE GetObjectHandle(const sgCObject* obj);
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void SetObjectHandle(sgCObject* ob,SG_OBJ_HANDLE hndl);
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sgCObject* ObjectFromHandle(SG_OBJ_HANDLE objH);
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void DeleteExtendedClass(void* objH);
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void AllocMemoryForBRepPiecesInBRep(sgCBRep*,int);
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void Set3DObjectType(sgC3DObject*, SG_3DOBJECT_TYPE);
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// Set_i_BRepPiece(TMP_STRUCT_FOR_BREP_PIECES_SETTING*,lpNPW) - after lpNPW
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extern ICoreAppInterface* application_interface;
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extern sgCFont* temp_font;
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extern LPSTR ids; /// buffer for all strings
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extern bool ignore_undo_redo;
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extern bool show_memory_leaks;
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typedef void* VADR; // virtual address
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typedef VADR hOBJ;
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typedef VADR hCSG;
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typedef enum
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{
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TCPR_EXIST_NO_CLOSE,
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TCPR_EXIST_NO_FLAT,
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TCPR_EXIST_WITH_BAD_ORIENT,
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TCPR_NOT_IN_ONE_PLANE,
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TCPR_EXIST_INTERSECTS,
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TCPR_BAD_ORIENT,
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TCPR_BAD_INCLUDES,
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TCPR_SUCCESS
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} TEST_CORRECT_PATHS_RES;
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TEST_CORRECT_PATHS_RES test_correct_paths_array_for_face_command(hOBJ out_obj,
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hOBJ* int_objcs,
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int int_objcs_count);
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#define _MAX_FNAME 256
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#define _MAX_EXT 256
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#define _MAX_DIR 256
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#define _MAX_DRIVE 3
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#ifndef MAX_PATH
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#define MAX_PATH _MAX_PATH
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#endif
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#define MAXFILE _MAX_FNAME
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#define MAXEXT _MAX_EXT
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#define MAXDIR _MAX_DIR
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#define MAXDRIVE _MAX_DRIVE
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#ifndef MAXINT
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#define MAXINT 32767
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#endif
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// ROBLOX change
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// #if (SG_CURRENT_PLATFORM==SG_PLATFORM_IOS)
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// if sgFloat == float
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#define MAXsgFloat FLT_MAX
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#define MINsgFloat FLT_MIN
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#define MINFLOAT FLT_MIN
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#define MAXLsgFloat FLT_MAX
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#define MINLsgFloat FLT_MIN
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//#endif
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#ifndef MAXLONG
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#define MAXLONG 0x7FFFFFFFL
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#endif
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#ifndef MAXSHORT
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#define MAXSHORT 0x7FFF
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#endif
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/*#define M_PI 3.14159265358979323846
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#define M_PI_2 1.57079632679489661923*/
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#define argsused
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void splitpath(const char *path, char *drive, char *dir, char *fName, char *ext);
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void makepath(char *path, const char *drive, const char *dir, const char *fName, const char *ext);
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#define fnmerge makepath
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#define fnsplit splitpath
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#define getcwd _getcwd
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#define chdir _chdir
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#define strncmpi _strnicmp
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#define getdisk _getdrive
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#define setdisk _chdrive
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#define SIZE_VPAGE 16384 // SIZE OF ONE PAGE OF VIRTUAL MEMORY
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// Screen region
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typedef struct {
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short x1;
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short y1;
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short x2;
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short y2;
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}REGION;
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typedef REGION * lpREGION;
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typedef struct {
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sgFloat x;
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sgFloat y;
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sgFloat z;
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}D_POINT;
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typedef struct {
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float x;
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float y;
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float z;
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}F_POINT;
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typedef struct {
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sgFloat x;
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sgFloat y;
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}D_PLPOINT;
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typedef struct {
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float x;
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float y;
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}F_PLPOINT;
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typedef struct {
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D_POINT v;
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sgFloat d;
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}D_PLANE;
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typedef struct {
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D_POINT min, max;
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} REGION_3D;
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typedef sgFloat MATR[16];
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typedef sgFloat DA_POINT[3];
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typedef D_POINT * lpD_POINT;
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typedef D_PLPOINT * lpD_PLPOINT;
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typedef F_POINT * lpF_POINT;
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typedef F_PLPOINT * lpF_PLPOINT;
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typedef D_PLANE * lpD_PLANE;
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typedef sgFloat * lpMATR;
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typedef REGION_3D * lpREGION_3D;
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typedef DA_POINT * lpDA_POINT;
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#define MAXFILE16 9 //256 name
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#define MAXEXT16 5 //256 ext; includes leading dot (.)
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extern sgFloat eps_d; // distances precision
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extern sgFloat eps_n; // normal coefficints precision
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#endif
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